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  • ...lygon. You can create water elements with [[createWater]] or through a &lt;water/&gt; map element. <syntaxhighlight lang="xml"><water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" pos
    1 KB (183 words) - 18:46, 15 April 2021
  • ...ction resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected. {{OOP||[[Water]].resetLevel}}
    739 bytes (79 words) - 14:30, 7 August 2016
  • ...lygon. You can create water elements with [[createWater]] or through a &lt;water/&gt; map element. <syntaxhighlight lang="xml"><water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" pos
    1 KB (185 words) - 18:50, 15 April 2021
  • This function reset the water color of the GTA world to default. {{OOP||[[Water]].resetColor}}
    634 bytes (69 words) - 14:30, 7 August 2016
  • Gets the world position of a vertex (i.e. corner) of a [[water]] area. Each water area is either a triangle or quad (rectangle) so each has 3 or 4 corners. <syntaxhighlight lang="lua">int int float getWaterVertexPosition ( water theWater, int vertexIndex )</syntaxhighlight>
    1 KB (151 words) - 17:10, 2 January 2022
  • This function determines whether [[water]] is drawn last in the rendering order. Returns ''true'' if water is drawn last in the rendering order, ''false'' otherwise.
    813 bytes (81 words) - 14:33, 5 January 2014
  • This function changes the water color of the GTA world. {{OOP||[[water]]:setColor||getWaterColor}}
    1 KB (191 words) - 15:02, 7 August 2016
  • This function changes the [[water]] rendering order. *'''bEnabled''': A boolean value determining whether water should be drawn last.
    901 bytes (89 words) - 14:30, 5 January 2014
  • ...nction allows you to retrieve the water level from a certain location. The water level is 0 in most places though it can vary (e.g. it's higher near the dam ...not count as water to be used with this function. For example, the shallow water area in Northwest San Fierro.}}
    2 KB (300 words) - 10:19, 30 January 2022
  • This function returns the water color of the GTA world. '''Note:''' The server can only return the water color, if it has actually been set by script.
    2 KB (280 words) - 15:02, 7 August 2016
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (212 words) - 23:30, 29 April 2024
  • Sets the world position of a corner point of a water area. <syntaxhighlight lang="lua">bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )</syntaxhighlight>
    2 KB (196 words) - 16:58, 11 May 2017
  • This event is fired when a ped is hit by a water cannon. *'''pedHit:''' the ped which got shot by the water cannon
    1 KB (189 words) - 12:14, 8 February 2015
  • This event is fired when a player is hit by a water cannon. *'''playerHit:''' the player which got shot by the water cannon
    1 KB (178 words) - 01:57, 7 April 2018
  • ...d to determine whether or not a player is currently in water. Player is in water only if breath bar appears. Returns ''true'' if the player is in water, ''false'' otherwise.
    1 KB (136 words) - 06:08, 22 September 2021
  • .... This event is even triggered when vehicles merely come into contact with water, so not every trigger is an indication of actual drowning. ===Client event functions===
    724 bytes (95 words) - 13:03, 4 October 2016
  • This function checks whether an [[element]] is submerged in water. Returns ''true'' if the passed element is in water, ''false'' if it isn't, or if the element is invalid.
    2 KB (200 words) - 00:23, 18 April 2015
  • ==Account functions== ==ACL functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • Creates an area of [[water]]. The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all x
    2 KB (319 words) - 17:25, 28 July 2011
  • ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (269 words) - 21:33, 29 April 2024
  • Sets the height of some or all the water in the game world. ...m objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alternative
    4 KB (514 words) - 23:09, 22 October 2023
  • {{OOP||[[Water]].resetColor}} {{Client water functions}}
    663 bytes (78 words) - 22:22, 1 March 2021
  • ...e water. This is similar to [[processLineOfSight]], but only collides with water. Waves are not taken into account when testing the line. ...ns ''true'' and the position of the intersection point of the line and the water surface if there is a collision, or ''false'' if there is no collision.
    1 KB (197 words) - 15:54, 19 April 2021
  • [[Image:Fxwaterhydrant.png|thumb|200px|Water hydrant]] This function creates a water hydrant particle effect.
    1 KB (151 words) - 12:49, 18 August 2015
  • [[Image:Fxwatersplash.png|thumb|200px|Water splash]] This function creates a water splash particle effect.
    1 KB (144 words) - 20:59, 2 January 2015
  • {{OOP||[[Water]].getWaveHeight||setWaveHeight}} {{Water functions}}
    900 bytes (97 words) - 15:07, 7 August 2016
  • Creates an area of [[water]]. The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all x
    4 KB (479 words) - 10:12, 30 January 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • Létrehoz egy terültenyi [[water]]-t. ...le to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as with
    4 KB (521 words) - 19:19, 21 February 2021
  • {{OOP||[[Water]].setWaveHeight||getWaveHeight}} {{Water functions}}
    1 KB (121 words) - 15:07, 7 August 2016
  • <syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, f Returns a water element if successful, ''false'' otherwise. Das Wasserfeld kann mit [[setEl
    2 KB (275 words) - 14:59, 29 March 2013
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • |a pouring water |the large flow of water
    5 KB (794 words) - 11:03, 15 April 2021
  • |a pouring water |the large flow of water
    5 KB (821 words) - 11:03, 15 April 2021
  • This example turns off the ambient water and gunfire sounds: {{Client world functions}}
    796 bytes (97 words) - 08:40, 7 September 2019
  • {{AR/Collision shape functions}} {{AR/Client_Clothes and body functions}}
    3 KB (174 words) - 16:12, 11 April 2021
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b {{PT-BR/SVG functions}}
    3 KB (480 words) - 17:10, 20 February 2022
  • This script will set player on fire when they fall into water. {{Ped functions}}
    1 KB (128 words) - 05:37, 26 August 2021
  • ...eates a bullet splash particle effect, normally created when shooting into water. {{Client Effects functions}}
    1 KB (143 words) - 20:56, 2 January 2015
  • ...creates a foot splash particle effect, normally created when walking into water. {{Client Effects functions}}
    1 KB (150 words) - 20:57, 2 January 2015
  • *'''1''': Water Canon ===Client event functions===
    2 KB (233 words) - 20:42, 5 April 2020
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]] **[[Water_class|Water]]
    2 KB (215 words) - 11:21, 9 April 2014
  • ...use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}} If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground to
    3 KB (346 words) - 18:55, 30 January 2022
  • ...dated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundM ==== New Functions ====
    4 KB (511 words) - 16:07, 7 September 2018
  • * Added option for [[addDebugHook]] to skip event/functions * Added option for [[addDebugHook]] to skip event/functions
    6 KB (739 words) - 19:41, 29 December 2022
  • ...hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false) {{Shared world functions}}
    4 KB (412 words) - 17:40, 10 September 2023
  • * Made GUI-functions accept vectors * Added logging a warning when some functions are used on non-joined players (e.g. when called from [[onPlayerConnect]])
    5 KB (566 words) - 19:40, 29 December 2022
  • * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. * Server - Dbconmy: Stuff to do with the db* functions, you need not touch.
    5 KB (671 words) - 17:37, 12 March 2020
  • Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sunrise, mornin MTA: SA has custom weather functions which can modify how a weather is rendered, but in this list the weathers a
    5 KB (738 words) - 07:20, 1 January 2022
  • Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sunrise, mornin MTA: SA has custom weather functions which can modify how a weather is rendered, but in this list the weathers a
    5 KB (738 words) - 22:05, 5 December 2018
  • ==== New Functions ==== * Fixed [[setFarClipDistance]] messing with water drawing
    13 KB (1,667 words) - 08:55, 4 November 2017
  • Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sunrise, mornin MTA: SA has custom weather functions which can modify how a weather is rendered, but in this list the weathers a
    7 KB (1,032 words) - 05:58, 22 March 2016
  • ===New Functions=== * Fixed water elements being affected by [[resetMapInfo]] Details: http://code.google.com
    25 KB (3,334 words) - 07:46, 29 September 2014
  • === Scripting: New functions === * Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions
    8 KB (1,090 words) - 16:07, 7 September 2018
  • ...nd readability. This is a list of [[Server_Scripting_Functions|server-side functions]]. ==Water==
    22 KB (1,523 words) - 05:29, 6 November 2023
  • * You can now edit element bone behavior through 7 new bone manipulation functions! Great for some dynamic animations. Get started at [[setElementBonePositio * Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * Skimmers can now lift off water at high FPS ([https://github.com/multitheftauto/mtasa-blue/pull/433 #433] b
    36 KB (4,820 words) - 20:23, 29 September 2021
  • * '''31''' new functions * Added new streaming functions ([https://github.com/multitheftauto/mtasa-blue/commit/7ffc31243c1dbca8ed5e7
    23 KB (3,264 words) - 17:52, 4 May 2024
  • ...nd readability. This is a list of [[Client_Scripting_Functions|client-side functions]]. ==Water==
    31 KB (2,094 words) - 14:29, 30 May 2020
  • :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid :* '''26''' new functions
    68 KB (10,156 words) - 08:11, 30 April 2024