SetPlayerHudComponentProperty: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function allows for modifying HUD properties, such as text or bar color, position, size, and more.}} {{Note|Due to a rendering bug in GTA, setting transparency for text with outline or shadow causes a visual glitch, resulting in blurred/smudged text. Transparency only works correctly on text without outline and shadow.}} thumb|right|Example of a modified HUD. ==Syntax=...") |
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Revision as of 18:57, 31 December 2024
Syntax
bool setPlayerHudComponentProperty (string component, string property, mixed value)
OOP Syntax Help! I don't understand this!
- Method: player:setHudComponentProperty(...)
- Counterpart: getPlayerHudComponentProperty
Required Arguments
- component: The component you wish to show or hide. See HUD Components.
- property: The name of the property you want to modify. See HUD Properties.
- value: The value you want to set.
Returns
Returns true if the property was successfully modified, false otherwise.
Example
This example makes the HUD look like it does in the picture on the side.
addEventHandler('onClientResourceStart', resourceRoot, function() setPlayerHudComponentProperty('clock', 'fillColor', tocolor(50, 168, 82, 255)) setPlayerHudComponentProperty('clock', 'dropColor', tocolor(94, 14, 7, 255)) setPlayerHudComponentProperty('clock', 'fontOutline', 1) setPlayerHudComponentProperty('clock', 'fontStyle', 'subtitles') setPlayerHudComponentProperty('clock', 'proportional', true) setPlayerHudComponentProperty('money', 'fillColor', tocolor(11, 102, 158, 255)) setPlayerHudComponentProperty('money', 'fillColorSecondary', tocolor(176, 23, 130, 255)) setPlayerHudComponentProperty('money', 'fontOutline', 1) setPlayerHudComponentProperty('money', 'fontStyle', 'subtitles') setPlayerHudComponentProperty('health', 'fillColor', tocolor(50, 168, 82, 255)) setPlayerHudComponentProperty('ammo', 'fillColor', tocolor(245, 66, 126, 255)) setPlayerHudComponentProperty('weapon', 'fillColor', tocolor(235, 76, 52, 255)) setPlayerHudComponentProperty('wanted', 'fillColorSecondary', tocolor(140, 138, 137, 255)) setPlayerHudComponentProperty('wanted', 'fillColor', tocolor(66, 33, 252, 255)) end)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- isPlayerHudComponentVisible
- resetBlurLevel
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState