Server Scripting Events: Difference between revisions

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[[onPlayerWeaponSwitch]]
[[onPlayerWeaponSwitch]]
[[onPlayerTask]] ( string priority, int type, string name )


[[onPlayerMarkerHit]] ( [[marker]] hitmarker, bool matchingDimension )
[[onPlayerMarkerHit]] ( [[marker]] hitmarker, bool matchingDimension )

Revision as of 05:29, 30 December 2007

Dialog-information.png This article needs checking.

Reason(s): This page duplicates event pages' syntaxes. Events may need grouping in categories too. --jbeta 20:06, 14 September 2007 (CDT)

This is a list of all server-side scripting events.

onClientLogin

onClientLogout

onColShapeHit

onColShapeLeave

onConsole

onElementDataChange

onElementColShapeHit

onElementColShapeLeave

onElementClicked

onMarkerHit

onMarkerLeave

onPickupSpawn

onPickupHit

onPickupUse

onPlayerChat

onPlayerDamage

onPlayerJoin

onPlayerQuit

onPlayerSpawn

onPlayerWasted

onPlayerTarget

onPlayerVehicleEnter

onPlayerVehicleExit

onPlayerWeaponSwitch

onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )

onPlayerMarkerLeave ( marker leftmarker, bool matchingDimension )

onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )

onPlayerPickupUse ( pickup usedpickup )

onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )

onPlayerContact ( element previous, element current )

onResourceStart ( resource resource )

onResourceStop ( resource resource )

onSpawnpointUse ( player player )

onTrailerAttach ( vehicle towedBy )

onTrailerDetach ( vehicle towedBy )

onVehicleDamage ( float loss )

onVehicleRespawn ( bool explosion )

onVehicleStartEnter ( player player, int seat, player jacked )

onVehicleStartExit ( player player, int seat, player jacker )

onVehicleEnter ( player player, int seat, player jacked )

onVehicleExit ( player player, int seat, player jacker )

onVehicleExplode ()