DgsGetInputEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (Parameters fix)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Client function}}
{{Client function}}
This function is a replica of [[guiSetInputEnabled]]. In order to satisfy the needs of developers, the function exists here.
__NOTOC__
This function is a replica of [[guiGetInputEnabled]]. In order to satisfy the needs of developers, the function exists here.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsGetInputEnabled ( bool enabled )
bool dgsGetInputEnabled ()
</syntaxhighlight>
</syntaxhighlight>
{{DGS/OOP|
    Method = '''dgsRootInstance''':getInputEnabled|
    Counterpart = dgsSetInputEnabled
}}


===Returns===
===Returns===
Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.


==See Also==
=See Also=
{{DGSFUNCTIONS}}
 
==<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
{{DGS General Functions}}
 
==<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>==
{{DGS Events/General}}

Latest revision as of 22:32, 3 May 2021

This function is a replica of guiGetInputEnabled. In order to satisfy the needs of developers, the function exists here.

Syntax

bool dgsGetInputEnabled ()

DGS OOP Syntax Help! I don't understand this!

Method: dgsRootInstance:getInputEnabled(...)
Counterpart: dgsSetInputEnabled

Returns

Returns true if input is focused on GUI, false if it's focused on the game.

See Also

General Functions

General Events