DgsGetInputEnabled: Difference between revisions

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{{Client function}}
{{Client function}}
This function is a replica of [[guiSetInputEnabled]]. In order to satisfy the needs of developers, the function exists here.
__NOTOC__
This function is a replica of [[guiGetInputEnabled]]. In order to satisfy the needs of developers, the function exists here.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsGetInputEnabled ( bool enabled )
bool dgsGetInputEnabled ()
</syntaxhighlight>
</syntaxhighlight>
{{DGS/OOP|
{{DGS/OOP|
     Method = getInputEnabled|
     Method = '''dgsRootInstance''':getInputEnabled|
     Counterpart = dgsSetInputEnabled
     Counterpart = dgsSetInputEnabled
}}
}}

Latest revision as of 22:32, 3 May 2021

This function is a replica of guiGetInputEnabled. In order to satisfy the needs of developers, the function exists here.

Syntax

bool dgsGetInputEnabled ()

DGS OOP Syntax Help! I don't understand this!

Method: dgsRootInstance:getInputEnabled(...)
Counterpart: dgsSetInputEnabled

Returns

Returns true if input is focused on GUI, false if it's focused on the game.

See Also

General Functions

General Events