DoesPlayerHaveJetPack

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Revision as of 13:52, 21 August 2007 by Arc (talk | contribs)
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This function is used to determine whether or not a player has a jetpack. Jetpacks can be given to players using the givePlayerJetPack function and removed with the removePlayerJetPack function.

Syntax

bool doesPlayerHaveJetPack ( player thePlayer )

Required Arguments

  • thePlayer: The player you are checking.

Returns

Returns true if a player has a jetpack, false otherwise.

Example

Click to collapse [-]
Server

Example 1: This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.

 [lua]
-- Checks whether or not the player has a jetpack, and gives or removes it from the player
function consoleJetPack ( thePlayer, commandName )
   if ( not doesPlayerHaveJetPack ( thePlayer ) ) then            -- if the player doesn't have a jetpack
      local status = givePlayerJetPack ( thePlayer )              -- give him one
      if ( not status ) then
         outputConsole ( "Failed to give jetpack.", thePlayer )   -- tell him if it failed
      end
   else
      local status = removePlayerJetPack ( thePlayer )            -- remove his jetpack
      if ( not status ) then
         outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed
      end
   end
end

-- add the function above to handle the "jetpack" command
addCommandHandler ( "jetpack", consoleJetPack )
Click to collapse [-]
Server and client

Example 2: This example provides a check to see if players have a jetpack when they enter a particular marker.

 [lua]
function onWarpMarkerHit(thePlayer, matchingDimension)
   -- check whether the player has a jetpack and store it in the hasJetPack flag
   local hasJetPack = doesPlayerHaveJetPack(thePlayer)
   if (not hasJetPack) then
      -- warp the player to their destination
      setElementPosition(thePlayer, 1337, 1337, 50)
   else
      -- tell the player to remove their jetpack
      outputChatBox("You must remove your jetpack to use this marker!", thePlayer)
   end
end

-- create a marker and add the function above to its onMarkerHit event
addEventHandler("onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit)

See Also