GetLocalPlayer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 18: | Line 18: | ||
'''Example 1:''' This client side function outputs the player's current location to the console. | '''Example 1:''' This client side function outputs the player's current location to the console. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function outputLocalPlayerPosition() | function outputLocalPlayerPosition() | ||
-- get the local player's position | -- get the local player's position | ||
Line 38: | Line 35: | ||
end | end | ||
-- we attach our 'flashRed' function to be a handler of "onClientPlayerDamage" when its source (that is, the hit player) is the local player | -- we attach our 'flashRed' function to be a handler of "onClientPlayerDamage" when its source (that is, the hit player) is the local player | ||
addEventHandler("onClientPlayerDamage", | addEventHandler("onClientPlayerDamage", localPlayer, flashRed) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 16:19, 8 April 2024
This function gets the player element of the client running the current script.
You should use predefined variable localPlayer instead of typing getLocalPlayer() for better readability.
Syntax
player getLocalPlayer ( )
Returns
Returns the local player element.
Example
Example 1: This client side function outputs the player's current location to the console.
function outputLocalPlayerPosition() -- get the local player's position local px, py, pz = getElementPosition(localPlayer) -- output it to the console outputConsole("Your location: "..px.." "..py .." "..pz) end
Example 2: This client side script makes the local player's camera flash red after being hit.
function flashRed() -- fade out the local player's camera to red during a second fadeCamera(false, 1.0, 255, 0, 0) -- set a 500 ms (0.5 sec) timer to fade it back in before it has completely faded out setTimer(fadeCamera, 500, 1, true, 1.0) end -- we attach our 'flashRed' function to be a handler of "onClientPlayerDamage" when its source (that is, the hit player) is the local player addEventHandler("onClientPlayerDamage", localPlayer, flashRed)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState