GetPlayerAmmoInClip: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns an integer that contains the | This function returns an integer that contains the ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]] | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerAmmoInClip ( player thePlayer ) | int getPlayerAmmoInClip ( player thePlayer, [ int weaponSlot = current ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': The [[player]] whose ammo you want to check. | *'''thePlayer''': The [[player]] whose ammo you want to check. | ||
===Optional Arguments=== | |||
*'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given) | |||
===Returns=== | ===Returns=== | ||
Line 14: | Line 17: | ||
==Example== | ==Example== | ||
This example outputs the | This example outputs the amount of ammo a player called ''Someguy'' has in his current weapon's clip. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Find the player called 'Someguy' | -- Find the player called 'Someguy' |
Revision as of 18:27, 13 December 2006
This function returns an integer that contains the ammo in a specified player's weapon. See Weapon Info
Syntax
int getPlayerAmmoInClip ( player thePlayer, [ int weaponSlot = current ] )
Required Arguments
- thePlayer: The player whose ammo you want to check.
Optional Arguments
- weaponSlot: an integer representing the weapon slot (set to the players current slot if not given)
Returns
Returns an int containing the ammount of ammo in the specified player's clip, or 0 if the player specified is invalid.
Example
This example outputs the amount of ammo a player called Someguy has in his current weapon's clip.
-- Find the player called 'Someguy' myPlayer = findPlayer ( "Someguy" ) -- If a player called 'Someguy' was found then if ( myPlayer ~= false ) -- Retrieve the ammount of ammo in the clip for that player, and store it in a variable called 'ammo' ammo = getPlayerAmmoInClip ( myPlayer ) -- Tell all the players how much ammo 'Someguy' has outputChatBox ( "Someguy's current ammo-in-clip: ", ammo, "." ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState