GetPlayerMapBoundingBox: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Needs Example}} | |||
This function gets the GUI bounding box of the radar map texture. | This function gets the GUI bounding box of the radar map texture. | ||
Revision as of 01:41, 16 February 2015
Script Example Missing Function GetPlayerMapBoundingBox needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function gets the GUI bounding box of the radar map texture.
Syntax
int,int,int,int getPlayerMapBoundingBox ()
Returns
- If the player's map is showing, it returns four integers: minX, minY, maxX, maxY. These are absolute position coordinates of where the player's map is drawn on the screen
- minX,minY represent the world coordinate -3000,-3000
- maxX,maxY represent the world coordinate 3000,3000.
- Negative values may be returned if these coordinates are off screen.
- If the map was not showing, a false boolean value is returned.
Example
--Needs an example
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState