GetPlayerMapOpacity: Difference between revisions

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==Example==
==Example==
{{Needs Example}}
<section name="Client" class="client" show="true">
This example implements a command that tells you what your current map opacity is.
<syntaxhighlight lang="lua">
function showMapOpacity()
-- We get the map opacity value
local mapOpacity = getPlayerMapOpacity()
-- We tell what the map opacity is to the player
outputChatBox("Your map's opacity is at "..mapOpacity, 0, 255, 0)
end
addCommandHandler("mapopacity", showMapOpacity)
</syntaxhighlight>
</section>


==Requirements==
==Requirements==

Revision as of 09:31, 12 October 2021

This function allows to get the opacity of the radar map (F11).

Syntax

int getPlayerMapOpacity ( )

OOP Syntax Help! I don't understand this!

Method: player.getMapOpacity(...)


Returns

Returns an integer with a value from 0 to 255, where 0 is fully transparent and 255 is fully opaque.

Example

Click to collapse [-]
Client

This example implements a command that tells you what your current map opacity is.

function showMapOpacity()
	-- We get the map opacity value
	local mapOpacity = getPlayerMapOpacity()
	-- We tell what the map opacity is to the player
	outputChatBox("Your map's opacity is at "..mapOpacity, 0, 255, 0)
end
addCommandHandler("mapopacity", showMapOpacity)

Requirements

This template will be deleted.

See Also