GetPlayerMoney
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Returns the amount of money a player currently has.
Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
Syntax
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Serverint/bool getPlayerMoney ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
- Variable: .money
- Counterpart: setPlayerMoney
Required Arguments
- thePlayer: The player you wish the retrieve the amount of money from.
Returns
Returns an integer with the amount of money the specified player has, false if the player is invalid.
Click to collapse [-]
Clientint getPlayerMoney ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getMoney(...)
- Counterpart: setPlayerMoney
Returns
Returns an integer with the amount of money the local player has.
Example
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ServerMeta.xml'ye <oop>true</oop> eklemeniz lazımdır. Please add meta.xml <oop>true</oop>
komutEkle = addCommandHandler; function oyuncununNeKadarParasiVar( element ) if element then ruzgar_para = element:getMoney(); mesajVer("Oyundaki toplam para miktarınız:"..tostring(ruzgar_para).." $", element, 60,255,0,true); else outputDebugString("oyuncununNeKadarParasiVar Yanlış Kullanılmış veya eksik yazılmıştır [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1) end end function mesajVer( metin, element, r,g,b, durum ) if metin and element and r and g and b and durum then outputChatBox(metin, element, r, g, b, durum ) end end function func ( player, command ) oyuncununNeKadarParasiVar(player); end komutEkle("parakontrolet", func)
Example #2
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ServerAddCommand = addCommandHandler; function money_Control( element ) if element then ruzgar_para = getPlayerMoney(element); outputMessage( "Your Total Money is "..tostring(ruzgar_para).." $", element, 60,255,0,true); else outputDebugString("money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)",1) end end function outputMessage( title, element, r,g,b, state ) if title and element and r and g and b and state then outputChatBox(title, element, r, g, b, state ) end end function func ( player, command ) money_Control(player); end AddCommand("how_much_my_money", func)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState