GetPlayerScriptDebugLevel
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This will allow you to retrieve the player current debug script level.
Syntax
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Serverint getPlayerScriptDebugLevel( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getScriptDebugLevel(...)
- Variable: .scriptDebugLevel
- Counterpart: setPlayerScriptDebugLevel
Required Arguments
- thePlayer: The person whose debug script level you want
Returns
Returns an int with the player debug script level, false if the player is invalid.
Click to collapse [-]
Clientint getPlayerScriptDebugLevel()
OOP Syntax Help! I don't understand this!
- Method: player:getScriptDebugLevel(...)
- Variable: .scriptDebugLevel
Returns
Returns an int with the local player's debug script level.
Example
Displays a message in the chat what is the player's debug level.
function showdebug (player) local level = getPlayerScriptDebugLevel( player ) outputChatBox( "Your Script Debug Level: " .. level ) end addCommandHandler ( "showdebug", showdebug )
Requirements
Minimum server version | 1.5.7-9.19626 |
---|---|
Minimum client version | 1.6.0-9.22592 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.5.7-9.19626" client="1.6.0-9.22592" />
See Also
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- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState