GetPlayerTarget: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated|getPedTarget}} | |||
{{Deprecated}} | |||
This function is used to get the element a [[player]] is currently targeting. | This function is used to get the element a [[player]] is currently targeting. |
Latest revision as of 11:02, 26 June 2014
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTarget instead. |
This function is used to get the element a player is currently targeting.
Syntax
element getPlayerTarget ( player thePlayer )
Required Arguments
- thePlayer: The player whose target you want to retrieve.
Returns
Returns the element that's being targeted, or false if there isn't one.
This is only effective on physical GTA elements, namely:
- Players
- Vehicles
- Objects
Example
This example blows up any vehicle a player targets (aims at).
function playerTargetCheck ( ) local target for i, thePlayer in ipairs ( getElementsByType("player") ) do -- iterate over all players target = getPlayerTarget ( thePlayer ) -- get the target of the current player if ( target ) then -- if there was a target if ( getElementType ( target ) == "vehicle" ) then -- and the target is a vehicle blowVehicle ( target ) -- blow it up end end end end setTimer ( playerTargetCheck, 1000, 0 ) -- call the check function every second
Note: A more efficient way to do this would be to use the onPlayerTarget event.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState