GetPlayerTargetStart

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Revision as of 21:03, 20 April 2011 by Arran Fortuna (talk | contribs)
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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


Please use getPedTargetStart

This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon.

Syntax

float float float getPlayerTargetStart ( player targetingPlayer )

Required Arguments

  • targetingPlayer: The player whose target start you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target starts, or false if it was unsuccessful.

Example

This page does not have an example

--add an example here

See Also

Shared