GivePlayerJetPack: Difference between revisions
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* Probably others too. | * Probably others too. | ||
As such, you should either expect it to fail sometimes, or repeatedly try to give a jetpack every second or so until doesPlayerHaveJetPack returns true. Alternatively, you can force the player into a 'safe' position (e.g. standing on the ground) before giving the jetpack, or user a pickup to handle it. | As such, you should either expect it to fail sometimes, or repeatedly try to give a jetpack every second or so until [[doesPlayerHaveJetPack]] returns true. Alternatively, you can force the player into a 'safe' position (e.g. standing on the ground) before giving the jetpack, or user a pickup to handle it. | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer:''' The [[player]] you want to give a jetpack to. | ||
===Returns=== | ===Returns=== | ||
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-- Checks whether or not the player has a jetpack, and gives or removes it from the player | -- Checks whether or not the player has a jetpack, and gives or removes it from the player | ||
function consoleJetPack ( thePlayer, commandName ) | function consoleJetPack ( thePlayer, commandName ) | ||
if ( not doesPlayerHaveJetPack ( thePlayer ) ) then --if the player doesn't have a jetpack | if ( not doesPlayerHaveJetPack ( thePlayer ) ) then -- if the player doesn't have a jetpack | ||
local status = givePlayerJetPack ( thePlayer ) --give him one | local status = givePlayerJetPack ( thePlayer ) -- give him one | ||
if ( not status ) then | if ( not status ) then | ||
outputConsole ( "Failed to give jetpack.", thePlayer )--tell him if it failed | outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed | ||
end | end | ||
else | else | ||
local status = removePlayerJetPack ( thePlayer ) --remove his jetpack | local status = removePlayerJetPack ( thePlayer ) -- remove his jetpack | ||
if ( not status ) then | if ( not status ) then | ||
outputConsole ( "Failed to remove jetpack.", thePlayer ) --tell him if it failed | outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed | ||
end | end | ||
end | end |
Revision as of 15:52, 17 August 2007
This function is used to give a player a jetpack.
This function is not guaranteed to succeed. There are some cases where the jetpack cannot be given, for example:
- If the player is in a vehicle
- If the player is falling
- Probably others too.
As such, you should either expect it to fail sometimes, or repeatedly try to give a jetpack every second or so until doesPlayerHaveJetPack returns true. Alternatively, you can force the player into a 'safe' position (e.g. standing on the ground) before giving the jetpack, or user a pickup to handle it.
Syntax
bool givePlayerJetPack ( player thePlayer )
Required Arguments
- thePlayer: The player you want to give a jetpack to.
Returns
Returns true if a jetpack was successfully given to the player, false if it could not be given.
Example
This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.
[lua] -- Checks whether or not the player has a jetpack, and gives or removes it from the player function consoleJetPack ( thePlayer, commandName ) if ( not doesPlayerHaveJetPack ( thePlayer ) ) then -- if the player doesn't have a jetpack local status = givePlayerJetPack ( thePlayer ) -- give him one if ( not status ) then outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed end else local status = removePlayerJetPack ( thePlayer ) -- remove his jetpack if ( not status ) then outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed end end end -- add the function above to handle the "jetpack" command addCommandHandler ( "jetpack", consoleJetPack )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState