GuiCreateCheckBox: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element guiCreateCheckBox ( float x, float y, float width, float height, string text, bool selected, bool relative, | element guiCreateCheckBox ( float x, float y, float width, float height, string text, bool selected, [ bool relative = false, gui-element parent = nil] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Element/GUI/Checkbox|GuiCheckBox]]}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''x:''' A float of the 2D x position of the checkbox on a player's screen. This is affected by the relative argument. | [[Image:Checkbox.png|thumb|Test Checkbox]] | ||
*'''y:''' A float of the 2D y position of the checkbox on a player's screen. This is affected by the relative argument. | *'''x:''' A float of the 2D x position of the checkbox on a player's screen. This is affected by the ''relative'' argument. | ||
*'''width:''' A float of the width of the checkbox. This is affected by the relative argument. | *'''y:''' A float of the 2D y position of the checkbox on a player's screen. This is affected by the ''relative'' argument. | ||
*'''height:''' A float of the height of the checkbox. This is affected by the relative argument. | *'''width:''' A float of the width of the text field next to the checkbox. This is affected by the ''relative'' argument. | ||
*'''height:''' A float of the height of the text field next to the checkbox. This is affected by the ''relative'' argument. | |||
*'''text:''' The text to be displayed next to the checkbox. | *'''text:''' The text to be displayed next to the checkbox. | ||
*'''selected:''' A boolean representing whether the checkbox created should be selected by default. | *'''selected:''' A boolean representing whether the checkbox created should be selected by default. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''parent:''' This is the parent that the checkbox is attached to. | *'''relative:''' This is whether sizes and positioning are relative. If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent. | ||
*'''parent:''' This is the parent that the checkbox is attached to. If the ''relative'' argument is true, sizes and positioning will be made relative to this parent. If the ''relative'' argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning. | |||
===Returns=== | ===Returns=== | ||
Line 26: | Line 28: | ||
==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
This example | This example creates a GUI window with a checked and an unchecked checkbox and adds a command to toggle their visibility | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function drawGUI() | ||
local guiWindow = guiCreateWindow(100,100,200,100,"Checkbox test area",false,false) -- create the container window | |||
-- | local checkedBox = guiCreateCheckBox(20,30,150,20,"Checked checkbox",true,false,guiWindow) -- note the parameter after header, it will make the checkbox be checked | ||
local uncheckedBox = guiCreateCheckBox(20,60,150,20,"Unchecked checkbox",false,false,guiWindow) -- not here though | |||
guiSetVisible(guiWindow,false) -- set it invisible just in case | |||
return guiWindow -- we return the guiWindow | |||
end | |||
function cmdGUI(cmd) | |||
if not checkBoxWindow then -- if it hasn't been declared yet | |||
checkBoxWindow = drawGUI() -- we draw the gui window | |||
guiSetVisible(checkBoxWindow,true) -- we set it visible again. Strictly speaking it's not necessary, could have omitted both this and the upper guiSetVisible, but this is needed if you want to cache a window without actually showing it | |||
else -- if we actually have run this function before and declared checkBoxWindow | |||
guiSetVisible(checkBoxWindow, not guiGetVisible(checkBoxWindow)) -- we just toggle the visibility. If it was visible, not visible returns false and thus sets it's visibility false, effectivly hiding it | |||
end | |||
showCursor(not isCursorShowing()) -- similar to above visibility | |||
end | |||
addCommandHandler("guiwindow",cmdGUI) -- trigger cmdGUI function with this command | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{GUI_functions}} | {{GUI_functions}} | ||
{{GUI_events}} |
Latest revision as of 08:09, 30 October 2023
This function creates a checkbox.
Syntax
element guiCreateCheckBox ( float x, float y, float width, float height, string text, bool selected, [ bool relative = false, gui-element parent = nil] )
OOP Syntax Help! I don't understand this!
- Method: GuiCheckBox(...)
Required Arguments
- x: A float of the 2D x position of the checkbox on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the checkbox on a player's screen. This is affected by the relative argument.
- width: A float of the width of the text field next to the checkbox. This is affected by the relative argument.
- height: A float of the height of the text field next to the checkbox. This is affected by the relative argument.
- text: The text to be displayed next to the checkbox.
- selected: A boolean representing whether the checkbox created should be selected by default.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent.
- parent: This is the parent that the checkbox is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
Returns
Returns element of the checkbox if it was created succesfully, false otherwise.
Example
This example creates a GUI window with a checked and an unchecked checkbox and adds a command to toggle their visibility
function drawGUI() local guiWindow = guiCreateWindow(100,100,200,100,"Checkbox test area",false,false) -- create the container window local checkedBox = guiCreateCheckBox(20,30,150,20,"Checked checkbox",true,false,guiWindow) -- note the parameter after header, it will make the checkbox be checked local uncheckedBox = guiCreateCheckBox(20,60,150,20,"Unchecked checkbox",false,false,guiWindow) -- not here though guiSetVisible(guiWindow,false) -- set it invisible just in case return guiWindow -- we return the guiWindow end function cmdGUI(cmd) if not checkBoxWindow then -- if it hasn't been declared yet checkBoxWindow = drawGUI() -- we draw the gui window guiSetVisible(checkBoxWindow,true) -- we set it visible again. Strictly speaking it's not necessary, could have omitted both this and the upper guiSetVisible, but this is needed if you want to cache a window without actually showing it else -- if we actually have run this function before and declared checkBoxWindow guiSetVisible(checkBoxWindow, not guiGetVisible(checkBoxWindow)) -- we just toggle the visibility. If it was visible, not visible returns false and thus sets it's visibility false, effectivly hiding it end showCursor(not isCursorShowing()) -- similar to above visibility end addCommandHandler("guiwindow",cmdGUI) -- trigger cmdGUI function with this command
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign
Windows
Input
GUI
- onClientGUIAccepted
- onClientGUIBlur
- onClientGUIChanged
- onClientGUIClick
- onClientGUIComboBoxAccepted
- onClientGUIDoubleClick
- onClientGUIFocus
- onClientGUIMouseDown
- onClientGUIMouseUp
- onClientGUIMove
- onClientGUIScroll
- onClientGUISize
- onClientGUITabSwitched
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel