IsPlayerInWater

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Revision as of 20:24, 16 August 2007 by Arc (talk | contribs)
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This function is used to determine whether or not a player is currenlty in water.

Syntax

Click to collapse [-]
Server
bool isPlayerInWater ( player thePlayer )

Required Arguments

  • thePlayer: The player you are checking.

Returns

Returns true if the player is in water, false otherwise.

Click to collapse [-]
Client
bool isPlayerInWater (  )

Returns

Returns true if the player is in water, false otherwise.

Example

This example shows all players that are in water in a list to the player who enters the 'playersInWater' command.

 [lua]
function showPlayersInWater(sourcePlayer, command)
	local players = getElementsByType("player")
	local list = ""
	for k,v in ipairs(players) do
		if isPlayerInWater(v) then
			list = list .. " " .. getClientName(v)
		end
	end
	outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer)
end
addCommandHandler("playersInWater", showPlayersInWater)

See Also