IsPlayerMapVisible: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function checks if the local player has their map showing | |||
[[Image:MTAsa_Default_Map.png|thumb|200px|Screenshot of the default map]] | |||
This function checks if the local player has their map showing. | |||
==Syntax== | ==Syntax== | ||
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===Returns=== | ===Returns=== | ||
Returns ''true'' if the player has the map visible, ''false'' otherwise. | Returns ''true'' if the player has the map visible, ''false'' otherwise. | ||
==Example== | ==Example== |
Revision as of 16:20, 23 June 2018
This function checks if the local player has their map showing.
Syntax
bool isPlayerMapVisible ()
Returns
Returns true if the player has the map visible, false otherwise.
Example
Click to collapse [-]
Example 1function checkMap() local text = (isPlayerMapVisible() and "You are currently viewing your map!") or "Your map is not visible!" outputChatBox(text, 255, 255, 0) -- output text end addCommandHandler("map", checkMap) -- add '/map' command to the check
Click to collapse [-]
Example 2function showMap() if isPlayerMapVisible() then outputChatBox("Radar closed", 0, 255, 0) forcePlayerMap(false) else outputChatBox("Viewing radar", 0, 255, 0) forcePlayerMap(true) end end addCommandHandler("showmap", showMap)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState