IsPlayerMapVisible: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} This function checks if the specified player has the map visible. ==Syntax== <syntaxhighlight lang="lua">bool isPlayerMapVisible ( player thePlayer )</syntaxhighlight> ===...) |
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Client function}} | ||
This function checks if the | |||
[[Image:MTAsa_Default_Map.png|thumb|224px|Screenshot of the default map]] | |||
This function checks if the local player has their map showing (F11). | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isPlayerMapVisible ( | <syntaxhighlight lang="lua">bool isPlayerMapVisible ()</syntaxhighlight> | ||
===Returns=== | ===Returns=== | ||
Line 13: | Line 13: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <section name="Example 1" class="client" show="true"><syntaxhighlight lang="lua"> | ||
-- | function checkMap() | ||
</syntaxhighlight> | local text = (isPlayerMapVisible() and "You are currently viewing your map!") or "Your map is not visible!" | ||
outputChatBox(text, 255, 255, 0) -- output text | |||
end | |||
addCommandHandler("map", checkMap) -- add '/map' command to the check | |||
</syntaxhighlight></section> | |||
<section name="Example 2" class="client" show="true"><syntaxhighlight lang="lua"> | |||
function showMap() | |||
if isPlayerMapVisible() then | |||
outputChatBox("Player-map closed", 0, 255, 0) | |||
forcePlayerMap(false) | |||
else | |||
outputChatBox("Viewing player-map", 0, 255, 0) | |||
forcePlayerMap(true) | |||
end | |||
end | |||
addCommandHandler("showmap", showMap) | |||
</syntaxhighlight></section> | |||
==See Also== | ==See Also== | ||
{{ | {{Client player functions}} |
Latest revision as of 11:50, 9 November 2024
This function checks if the local player has their map showing (F11).
Syntax
bool isPlayerMapVisible ()
Returns
Returns true if the player has the map visible, false otherwise.
Example
Click to collapse [-]
Example 1function checkMap() local text = (isPlayerMapVisible() and "You are currently viewing your map!") or "Your map is not visible!" outputChatBox(text, 255, 255, 0) -- output text end addCommandHandler("map", checkMap) -- add '/map' command to the check
Click to collapse [-]
Example 2function showMap() if isPlayerMapVisible() then outputChatBox("Player-map closed", 0, 255, 0) forcePlayerMap(false) else outputChatBox("Viewing player-map", 0, 255, 0) forcePlayerMap(true) end end addCommandHandler("showmap", showMap)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState