IsPlayerMapVisible: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function checks if the local player has their map showing | [[Image:MTAsa_Default_Map.png|thumb|224px|Screenshot of the default map]] | ||
This function checks if the local player has their map showing (F11). | |||
==Syntax== | ==Syntax== | ||
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<section name="Example 1" class="client" show="true"><syntaxhighlight lang="lua"> | <section name="Example 1" class="client" show="true"><syntaxhighlight lang="lua"> | ||
function checkMap() | function checkMap() | ||
local text = (isPlayerMapVisible() and "You are currently viewing your map!") or "Your map is not visible!" | |||
outputChatBox(text, 255, 255, 0) -- output text | |||
end | end | ||
addCommandHandler("map", checkMap) -- add '/map' command to the check | addCommandHandler("map", checkMap) -- add '/map' command to the check | ||
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<section name="Example 2" class="client" show="true"><syntaxhighlight lang="lua"> | <section name="Example 2" class="client" show="true"><syntaxhighlight lang="lua"> | ||
function showMap() | function showMap() | ||
if isPlayerMapVisible() then | |||
outputChatBox("Player-map closed", 0, 255, 0) | |||
forcePlayerMap(false) | |||
else | |||
outputChatBox("Viewing player-map", 0, 255, 0) | |||
forcePlayerMap(true) | |||
end | |||
end | end | ||
addCommandHandler("showmap", showMap) | addCommandHandler("showmap", showMap) |
Latest revision as of 11:50, 9 November 2024
This function checks if the local player has their map showing (F11).
Syntax
bool isPlayerMapVisible ()
Returns
Returns true if the player has the map visible, false otherwise.
Example
Click to collapse [-]
Example 1function checkMap() local text = (isPlayerMapVisible() and "You are currently viewing your map!") or "Your map is not visible!" outputChatBox(text, 255, 255, 0) -- output text end addCommandHandler("map", checkMap) -- add '/map' command to the check
Click to collapse [-]
Example 2function showMap() if isPlayerMapVisible() then outputChatBox("Player-map closed", 0, 255, 0) forcePlayerMap(false) else outputChatBox("Viewing player-map", 0, 255, 0) forcePlayerMap(true) end end addCommandHandler("showmap", showMap)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState