IsPlayerMapVisible: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function checkMap() | ||
if isPlayerMapVisible() then -- check if the player has his map visible | |||
outputChatBox("You are currently viewing your map!", 255, 255, 0) -- output text if it's visible | |||
else | |||
outputChatBox("Your map is not visible!", 255, 255, 0) -- output text if it's not visible | |||
end | |||
end | |||
addCommandHandler("map", checkMap) -- add '/map' command to the check | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client player functions}} | {{Client player functions}} |
Revision as of 14:33, 9 October 2016
Script Example Missing Function IsPlayerMapVisible needs a script example, help out by writing one. | |
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This function checks if the local player has their map showing
Syntax
bool isPlayerMapVisible ()
Returns
Returns true if the player has the map visible, false otherwise.
Example
function checkMap() if isPlayerMapVisible() then -- check if the player has his map visible outputChatBox("You are currently viewing your map!", 255, 255, 0) -- output text if it's visible else outputChatBox("Your map is not visible!", 255, 255, 0) -- output text if it's not visible end end addCommandHandler("map", checkMap) -- add '/map' command to the check
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState