IsPlayerMapVisible: Difference between revisions
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end | end | ||
addCommandHandler("map", checkMap) -- add '/map' command to the check | addCommandHandler("map", checkMap) -- add '/map' command to the check | ||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
function showMap() | |||
if isPlayerMapVisible() then | |||
outputChatBox("Radar closed", 0, 255, 0) | |||
forcePlayerMap(false) | |||
else | |||
outputChatBox("Viewing radar", 0, 255, 0) | |||
forcePlayerMap(true) | |||
end | |||
end | |||
addCommandHandler("showmap", showMap) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client player functions}} | {{Client player functions}} | ||
Revision as of 14:34, 9 October 2016
| Script Example Missing Function IsPlayerMapVisible needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function checks if the local player has their map showing
Syntax
bool isPlayerMapVisible ()
Returns
Returns true if the player has the map visible, false otherwise.
Example
function checkMap()
if isPlayerMapVisible() then -- check if the player has his map visible
outputChatBox("You are currently viewing your map!", 255, 255, 0) -- output text if it's visible
else
outputChatBox("Your map is not visible!", 255, 255, 0) -- output text if it's not visible
end
end
addCommandHandler("map", checkMap) -- add '/map' command to the check
function showMap()
if isPlayerMapVisible() then
outputChatBox("Radar closed", 0, 255, 0)
forcePlayerMap(false)
else
outputChatBox("Viewing radar", 0, 255, 0)
forcePlayerMap(true)
end
end
addCommandHandler("showmap", showMap)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- isPlayerHudComponentVisible
- resetBlurLevel
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState