IsPlayerMapVisible: Difference between revisions
Jump to navigation
Jump to search
(Removed {{Needs Example}}) |
No edit summary |
||
Line 8: | Line 8: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player has the map visible, ''false'' otherwise. | Returns ''true'' if the player has the map visible, ''false'' otherwise. | ||
[[File:MTAsa_Default_Map.png|400px|thumb|left|MTA:SA Default Map]] | |||
==Example== | ==Example== |
Revision as of 15:06, 23 June 2018
This function checks if the local player has their map showing
Syntax
bool isPlayerMapVisible ()
Returns
Returns true if the player has the map visible, false otherwise.
Example
Click to collapse [-]
Example 1function checkMap() local text = (isPlayerMapVisible() and "You are currently viewing your map!") or "Your map is not visible!" outputChatBox(text, 255, 255, 0) -- output text end addCommandHandler("map", checkMap) -- add '/map' command to the check
Click to collapse [-]
Example 2function showMap() if isPlayerMapVisible() then outputChatBox("Radar closed", 0, 255, 0) forcePlayerMap(false) else outputChatBox("Viewing radar", 0, 255, 0) forcePlayerMap(true) end end addCommandHandler("showmap", showMap)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState