IsPlayerOnGround: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Deprecated}}
{{Deprecated|isPedOnGround}}
 
Please use [[isPedOnGround]]


This function is used to determine whether or not a player is on the ground. This is for on-foot usage only.
This function is used to determine whether or not a player is on the ground. This is for on-foot usage only.

Latest revision as of 11:49, 26 June 2014

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use isPedOnGround instead.


This function is used to determine whether or not a player is on the ground. This is for on-foot usage only.

Syntax

Click to collapse [-]
Server and client
bool isPlayerOnGround ( player thePlayer )

Required Arguments

  • thePlayer: The player you are checking.

Returns

Returns true if the player is on foot and on the ground, false otherwise, even if he is in a vehicle capable of flying.

Example

Click to collapse [-]
Serverside example

This example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.

 [lua]
function isHeFlying ( sourcePlayer )
    if ( isPlayerOnGround ( sourcePlayer ) ) then
        outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer )
    else
        outputChatBox ( "Is it a bird, is it a plane... No it's " .. getClientName ( sourcePlayer ) .. "!", sourcePlayer )
    end
end
addCommandHandler ( "amiflying", isHeFlying )

See Also