IsPlayerOnGround
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use isPedOnGround
This function is used to determine whether or not a player is on the ground. This is for on-foot usage only.
Syntax
Click to collapse [-]
Server and clientbool isPlayerOnGround ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is on foot and on the ground, false otherwise, even if he is in a vehicle capable of flying.
Example
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Serverside exampleThis example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.
[lua] function isHeFlying ( sourcePlayer ) if ( isPlayerOnGround ( sourcePlayer ) ) then outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer ) else outputChatBox ( "Is it a bird, is it a plane... No it's " .. getClientName ( sourcePlayer ) .. "!", sourcePlayer ) end end addCommandHandler ( "amiflying", isHeFlying )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState