Server Scripting Events: Difference between revisions

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[[onElementClicked]]
[[onElementClicked]]


[[onMarkerHit]] ( [[player]] hitplayer, bool matchingDimension )
[[onMarkerHit]]


[[onMarkerLeave]] ( [[player]] leftplayer, bool matchingDimension )
[[onMarkerLeave]]


[[onPickupSpawn]] ()
[[onPickupSpawn]] ()

Revision as of 04:55, 30 December 2007

Dialog-information.png This article needs checking.

Reason(s): This page duplicates event pages' syntaxes. Events may need grouping in categories too. --jbeta 20:06, 14 September 2007 (CDT)

This is a list of all server-side scripting events.

onClientLogin

onClientLogout

onColShapeHit

onColShapeLeave

onConsole

onElementDataChange

onElementColShapeHit

onElementColShapeLeave

onElementClicked

onMarkerHit

onMarkerLeave

onPickupSpawn ()

onPickupHit ( player player, bool matchingDimension )

onPickupUse ( player player )

onPlayerChat ( string message, int type )

onPlayerDamage ( element attacker, int attackerweapon, int bodypart, float loss )

onPlayerJoin ()

onPlayerQuit ( string reason )

onPlayerSpawn ( float x, float y, float z, float rotation, team theTeam, int model, int interior, int dimension ) <---- needs revising

onPlayerWasted ( int ammo, element killer, int killerweapon, int bodypart )

onPlayerTarget ( element targetedElement )

onPlayerVehicleEnter ( vehicle vehicle, int seat, player jacked )

onPlayerVehicleExit ( vehicle vehicle, int seat, player jacker )

onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

onPlayerTask ( string priority, int type, string name )

onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )

onPlayerMarkerLeave ( marker leftmarker, bool matchingDimension )

onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )

onPlayerPickupUse ( pickup usedpickup )

onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )

onPlayerContact ( element previous, element current )

onResourceStart ( resource resource )

onResourceStop ( resource resource )

onSpawnpointUse ( player player )

onTrailerAttach ( vehicle towedBy )

onTrailerDetach ( vehicle towedBy )

onVehicleDamage ( float loss )

onVehicleRespawn ( bool explosion )

onVehicleStartEnter ( player player, int seat, player jacked )

onVehicleStartExit ( player player, int seat, player jacker )

onVehicleEnter ( player player, int seat, player jacked )

onVehicleExit ( player player, int seat, player jacker )

onVehicleExplode ()