Server Scripting Events: Difference between revisions

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[[onPlayerTarget]] ( [[element]] targetedElement )
[[onPlayerTarget]] ( [[element]] targetedElement )


[[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )
[[onPlayerVehicleEnter]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )


[[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacker )
[[onPlayerVehicleExit]] ( [[vehicle]] vehicle, int seat, [[player]] jacker )


[[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID )
[[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID )

Revision as of 14:25, 28 December 2007

Dialog-information.png This article needs checking.

Reason(s): This page duplicates event pages' syntaxes. Events may need grouping in categories too. --jbeta 20:06, 14 September 2007 (CDT)

This is a list of all server-side scripting events.

onClientLogin ( account previous_account, account current_account, bool auto-login )

onClientLogout ( account previous_account, account current_account )

onColShapeHit ( element hitElement, bool matchingDimension )

onColShapeLeave ( element leaveElement, bool matchingDimension )

onConsole ( string message )

onElementDataChange ( string name, var oldValue )

onElementColShapeHit ( colshape hitcolshape, bool matchingDimension )

onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )

onElementClicked ( string button, string state, player clicker, float posX, float posY, float posZ )

onMarkerHit ( player hitplayer, bool matchingDimension )

onMarkerLeave ( player leftplayer, bool matchingDimension )

onPickupSpawn ()

onPickupHit ( player player, bool matchingDimension )

onPickupUse ( player player )

onPlayerChat ( string message, int type )

onPlayerDamage ( element attacker, int attackerweapon, int bodypart, float loss )

onPlayerJoin ()

onPlayerQuit ( string reason )

onPlayerSpawn ( float x, float y, float z, float rotation, team theTeam, int model, int interior, int dimension ) <---- needs revising

onPlayerWasted ( int ammo, element killer, int killerweapon, int bodypart )

onPlayerTarget ( element targetedElement )

onPlayerVehicleEnter ( vehicle vehicle, int seat, player jacked )

onPlayerVehicleExit ( vehicle vehicle, int seat, player jacker )

onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

onPlayerTask ( string priority, int type, string name )

onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )

onPlayerMarkerLeave ( marker leftmarker, bool matchingDimension )

onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )

onPlayerPickupUse ( pickup usedpickup )

onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )

onPlayerContact ( element previous, element current )

onResourceStart ( resource resource )

onResourceStop ( resource resource )

onSpawnpointUse ( player player )

onTrailerAttach ( vehicle towedBy )

onTrailerDetach ( vehicle towedBy )

onVehicleDamage ( float loss )

onVehicleRespawn ( bool explosion )

onVehicleStartEnter ( player player, int seat, player jacked )

onVehicleStartExit ( player player, int seat, player jacker )

onVehicleEnter ( player player, int seat, player jacked )

onVehicleExit ( player player, int seat, player jacker )

onVehicleExplode ()