Server Scripting Events: Difference between revisions
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[[onPlayerWeaponSwitch]] | [[onPlayerWeaponSwitch]] | ||
[[onPlayerMarkerHit]] | [[onPlayerMarkerHit]] | ||
[[onPlayerMarkerLeave]] | [[onPlayerMarkerLeave]] | ||
[[onPlayerPickupHit]] ( [[pickup]] hitpickup, bool matchingDimension ) | [[onPlayerPickupHit]] ( [[pickup]] hitpickup, bool matchingDimension ) |
Revision as of 05:33, 30 December 2007
This article needs checking. | |
Reason(s): This page duplicates event pages' syntaxes. Events may need grouping in categories too. --jbeta 20:06, 14 September 2007 (CDT) |
This is a list of all server-side scripting events.
onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )
onPlayerPickupUse ( pickup usedpickup )
onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )
onPlayerContact ( element previous, element current )
onResourceStart ( resource resource )
onResourceStop ( resource resource )
onSpawnpointUse ( player player )
onTrailerAttach ( vehicle towedBy )
onTrailerDetach ( vehicle towedBy )
onVehicleDamage ( float loss )
onVehicleRespawn ( bool explosion )
onVehicleStartEnter ( player player, int seat, player jacked )
onVehicleStartExit ( player player, int seat, player jacker )
onVehicleEnter ( player player, int seat, player jacked )
onVehicleExit ( player player, int seat, player jacker )