SetPlayerGravity: Difference between revisions
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{{Deprecated|setPedGravity}} | |||
__NOTOC__ | __NOTOC__ | ||
==Description== | ==Description== |
Latest revision as of 17:17, 30 August 2016
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setPedGravity instead. |
Description
This function sets the gravity level of a player.
Syntax
setPlayerGravity ( player thePlayer, float level )
Required Arguments
- thePlayer: The player whose gravity to change.
- level: The level of gravity ( default is 0.008 )
Example
Click to collapse [-]
ServerThis example allows the user to type a command to change their gravity:
function consoleSetPlayerGravity ( thePlayer, commandName, level ) if ( thePlayer and level ) then local success = setPedGravity ( thePlayer, tonumber ( level ) ) -- Sets the gravity if (not success) then --Check if setPlayerGravity was false (not successful) outputConsole( "Failed to set player gravity", thePlayer ) -- If success is false, meaning gravity could not be set, this message will show end end end addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState