SetPlayerGravity: Difference between revisions

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{{Deprecated|setPedGravity}}
__NOTOC__
__NOTOC__
==Description==
==Description==
This function sets the gravity level of a player.
This function sets the gravity level of a player.
Line 11: Line 13:


==Example==
==Example==
<section name="Server" class="server" show="true">
This example allows the user to type a command to change their gravity:
This example allows the user to type a command to change their gravity:
<syntaxhighlight lang="lua">addCommandHandler ( "setplayergravity", "playerGrav" )
<syntaxhighlight lang="lua">
function playerGrav ( source, command, gravid )
function consoleSetPlayerGravity ( thePlayer, commandName, level )
    setPlayerGravity ( source, gravid )
if ( thePlayer and level ) then
end</syntaxhighlight>
local success = setPedGravity ( thePlayer, tonumber ( level ) ) -- Sets the gravity
if (not success) then --Check if setPlayerGravity was false (not successful)
outputConsole( "Failed to set player gravity", thePlayer ) -- If success is false, meaning gravity could not be set, this message will show
end
end
end
addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )</syntaxhighlight></section>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}
{{Server function}}

Latest revision as of 17:17, 30 August 2016

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setPedGravity instead.


Description

This function sets the gravity level of a player.

Syntax

setPlayerGravity ( player thePlayer, float level )

Required Arguments

  • thePlayer: The player whose gravity to change.
  • level: The level of gravity ( default is 0.008 )

Example

Click to collapse [-]
Server

This example allows the user to type a command to change their gravity:

function consoleSetPlayerGravity ( thePlayer, commandName, level )
	if ( thePlayer and level ) then
		local success = setPedGravity ( thePlayer, tonumber ( level ) )  -- Sets the gravity
		if (not success) then --Check if setPlayerGravity was false (not successful)
			outputConsole( "Failed to set player gravity", thePlayer )  -- If success is false, meaning gravity could not be set, this message will show
		end
	end
end
addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )

See Also