SetPlayerHealth
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This function allows you to set a player's health.
Syntax
bool setPlayerHealth ( player thePlayer, float playerHealth )
Required Arguments
- thePlayer: The player whose health you want to set.
- playerHealth: The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health).
Returns
Returns true if the player's health was set succesfully. Returns false if the player argument is invalid, or the health argument is out of range.
Example
Click to collapse [-]
ServerThis example adds a console command that lets players "slap" each other (doing 20 damage).
function slap ( sourcePlayer, command, targetPlayerName )
local targetPlayer = getPlayerFromNick ( targetPlayerName ) -- look up the player to be slapped
if targetPlayer then -- check if we found him
setPlayerHealth ( thePlayer, getPlayerHealth(targetPlayer) - 20 ) -- subtract 20 from his health
else -- if the target player wasn't found, output an error message
outputChatBox ( "There is no player named " .. targetPlayerName .. "!", sourcePlayer )
end
end
addCommandHandler ( "slap", slap )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState