SetPlayerHudComponentProperty
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Tip: If the characters are uneven after changing the font, you should set the proportional property to true |
Syntax
bool setPlayerHudComponentProperty (string component, string property, mixed value)
OOP Syntax Help! I don't understand this!
- Method: player:setHudComponentProperty(...)
- Counterpart: getPlayerHudComponentProperty
Required Arguments
- component: The component you wish to show or hide. See HUD Components.
- property: The name of the property you want to modify. See HUD Properties.
- value: The value you want to set.
Returns
Returns true if the property was successfully modified, false otherwise.
Example
This example makes the HUD look like it does in the picture on the side.
addEventHandler('onClientResourceStart', resourceRoot, function() setPlayerHudComponentProperty('clock', 'fillColor', tocolor(50, 168, 82, 255)) setPlayerHudComponentProperty('clock', 'dropColor', tocolor(94, 14, 7, 255)) setPlayerHudComponentProperty('clock', 'fontOutline', 1) setPlayerHudComponentProperty('clock', 'fontStyle', 'subtitles') setPlayerHudComponentProperty('clock', 'proportional', true) setPlayerHudComponentProperty('money', 'fillColor', tocolor(11, 102, 158, 255)) setPlayerHudComponentProperty('money', 'fillColorSecondary', tocolor(176, 23, 130, 255)) setPlayerHudComponentProperty('money', 'fontOutline', 1) setPlayerHudComponentProperty('money', 'fontStyle', 'subtitles') setPlayerHudComponentProperty('health', 'fillColor', tocolor(50, 168, 82, 255)) setPlayerHudComponentProperty('ammo', 'fillColor', tocolor(245, 66, 126, 255)) setPlayerHudComponentProperty('weapon', 'fillColor', tocolor(235, 76, 52, 255)) setPlayerHudComponentProperty('wanted', 'fillColorSecondary', tocolor(140, 138, 137, 255)) setPlayerHudComponentProperty('wanted', 'fillColor', tocolor(66, 33, 252, 255)) end)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- isPlayerHudComponentVisible
- resetBlurLevel
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState