SetPlayerRotation: Difference between revisions
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{{Server function}} | |||
{{Needs_Checking|The rotation must be a varible, it cannot be an actual number. For example, getplayerrotation and set it to a varible, then set player rotation to that varible + 10. Vehicle rotation function worked with a number. Other rotation functions may not be accepting numbers too, but vehicle did. So I doubt it. -Ransom}} | {{Needs_Checking|The rotation must be a varible, it cannot be an actual number. For example, getplayerrotation and set it to a varible, then set player rotation to that varible + 10. Vehicle rotation function worked with a number. Other rotation functions may not be accepting numbers too, but vehicle did. So I doubt it. -Ransom}} | ||
[[Category:Incomplete]] | [[Category:Incomplete]] | ||
__NOTOC__ | __NOTOC__ | ||
This function allows you to set the current rotation of the specified player. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPlayerRotation ( player | bool setPlayerRotation ( player thePlayer, float rotation ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer:''' The [[player]] to set the rotation of | ||
*'''rotation:''' A [[float]] specifying the desired rotation. | *'''rotation:''' A [[float]] specifying the desired rotation. | ||
Line 18: | Line 19: | ||
==Example== | ==Example== | ||
This example | This example code makes the player named Cheesepie look south. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | cheesepie = getPlayerFromNick ( "Cheesepie" ) -- try to get the player by his nick | ||
setPlayerRotation ( | if ( cheesepie ) then -- make sure we found him (there may be no player named Cheesepie on the server) | ||
setPlayerRotation ( cheesepie, 180 ) -- set his roation | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:51, 15 August 2007
This article needs checking. | |
Reason(s): The rotation must be a varible, it cannot be an actual number. For example, getplayerrotation and set it to a varible, then set player rotation to that varible + 10. Vehicle rotation function worked with a number. Other rotation functions may not be accepting numbers too, but vehicle did. So I doubt it. -Ransom |
This function allows you to set the current rotation of the specified player.
Syntax
bool setPlayerRotation ( player thePlayer, float rotation )
Required Arguments
Returns
Returns true if successful, false otherwise.
Example
This example code makes the player named Cheesepie look south.
cheesepie = getPlayerFromNick ( "Cheesepie" ) -- try to get the player by his nick if ( cheesepie ) then -- make sure we found him (there may be no player named Cheesepie on the server) setPlayerRotation ( cheesepie, 180 ) -- set his roation end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState