SetPlayerRotation

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Revision as of 21:51, 15 August 2007 by Arc (talk | contribs)
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Reason(s): The rotation must be a varible, it cannot be an actual number. For example, getplayerrotation and set it to a varible, then set player rotation to that varible + 10. Vehicle rotation function worked with a number. Other rotation functions may not be accepting numbers too, but vehicle did. So I doubt it. -Ransom


This function allows you to set the current rotation of the specified player.

Syntax

bool setPlayerRotation ( player thePlayer, float rotation )         

Required Arguments

  • thePlayer: The player to set the rotation of
  • rotation: A float specifying the desired rotation.

Returns

Returns true if successful, false otherwise.

Example

This example code makes the player named Cheesepie look south.

cheesepie = getPlayerFromNick ( "Cheesepie" )     -- try to get the player by his nick
if ( cheesepie ) then                             -- make sure we found him (there may be no player named Cheesepie on the server)
    setPlayerRotation ( cheesepie, 180 )          -- set his roation
end

See Also