SetPlayerRotation
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This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
Syntax
bool setPlayerRotation ( player thePlayer, float rotation )
Required Arguments
Returns
Returns true if successful, false otherwise.
Example
This example code makes the player named Cheesepie look south.
function discoTime ( player, command )
-- Randomly choose a new playe rotation and set it
newRotation = math.random ( 0, 360 )
setPlayerRotation ( player, newRotation )
end
--When 'disco' command is typed
function initiateDiscoMode ( player, commandName )
--Trigger a random change in player rotation every second.
--Send the player who activated discoTime to the function so his rotation will be changed.
setTimer (discoTime, 1000, 0, player )
end
addCommandHandler ( "disco", initiateDiscoMode )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState