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  • #redirect [[Changes in 1.3]]
    28 bytes (3 words) - 17:49, 21 July 2012

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  • This function changes the drawing destination for the dx functions. It can be used to select a pr {{Deprecated feature|3.0131|1.3.0-9.04431|
    3 KB (347 words) - 20:40, 23 December 2018
  • This function changes the drawing destination for the dx functions. It can be used to select a pr {{Deprecated feature|3.0131|1.3.0-9.04431|
    3 KB (358 words) - 20:42, 23 December 2018
  • This function checks whether panning is enabled in a [[sound]] [[element]] or not. {{Tip|Althrough this function works in no-3D sounds (those created by [[playSound]]), it only makes sense to use i
    2 KB (247 words) - 14:29, 19 July 2018
  • This function checks whether panning is enabled in a [[sound]] [[element]] or not. {{Tip|Although this function works in no-3D sounds (those created by [[playSound]]), it only makes sense to use i
    2 KB (249 words) - 00:24, 18 August 2021
  • This function determines whether [[water]] is drawn last in the rendering order. Returns ''true'' if water is drawn last in the rendering order, ''false'' otherwise.
    813 bytes (81 words) - 14:33, 5 January 2014
  • ...a ''table'' with sub tables containing the properties of each siren point in the following manner: -- Get vehicle's siren data and output it to the player in the chatbox
    3 KB (291 words) - 10:35, 6 August 2015
  • Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be us
    2 KB (202 words) - 09:58, 12 February 2024
  • *'''totalSize:''' A number representing how many bytes in total this transfer will transfer
    2 KB (266 words) - 06:02, 4 July 2012
  • This function sets the ammo left in a [[Element/Weapon|custom weapon]]'s magazine/clip. * '''clipAmmo:''' The amount of ammo in the clip.
    1 KB (145 words) - 17:23, 23 December 2014
  • ...sets the firing rate to be used when a [[Element/Weapon|custom weapon]] is in ''firing'' state. setWeaponState(weapon, "firing") -- in firing state.
    1 KB (147 words) - 14:50, 4 July 2016
  • for _ in pairs(data) do count = count + 1 end -- get the count for k,v in pairs ( data ) do
    1 KB (128 words) - 13:31, 12 April 2021
  • *'''matchingDimension:''' ''true'' if thePickup is in the same dimension as the player, ''false'' otherwise.
    990 bytes (113 words) - 15:42, 3 October 2016
  • ...The sound panning was disabled, so it won't annoy you when the camera it's in a side anymore!", 0, 255, 0)
    2 KB (305 words) - 00:24, 18 August 2021
  • *'''matchingDimension:''' ''true'' if thePickup is in the same dimension as the player, ''false'' otherwise.
    985 bytes (115 words) - 04:20, 19 March 2012
  • for _ in pairs(data) do count = count + 1 end -- get the count for k,v in pairs ( data ) do
    1 KB (166 words) - 13:31, 12 April 2021
  • <!--{{Needs_Example}}-->{{Disabled|This function was disabled in revision {{r|4872}}.}}
    946 bytes (128 words) - 09:05, 21 February 2016
  • Returns two ''ints'' representing the width and height in pixels of the material, or false if an invalid parameter was passed to the
    1 KB (127 words) - 11:56, 27 November 2018
  • *'''VideoCardRAM:''' The installed memory in MB of the graphics card. *'''VideoMemoryFreeForMTA:''' The amount of memory in MB available for MTA to use. '''When this gets to zero, [[guiCreateFont]],
    4 KB (501 words) - 04:11, 3 May 2023
  • *'''VideoMemoryUsedByFonts :''' The amount of graphic memory in MB used by custom fonts. *'''VideoMemoryUsedByTextures :''' The amount of graphic memory in MB used by textures.
    4 KB (468 words) - 12:55, 28 November 2018
  • * '''timeToDetonate:''' The time in milliseconds to detonation. for index,projectile in ipairs( getElementsByType( "projectile" ) ) do
    2 KB (229 words) - 07:51, 25 June 2016
  • Returns the the time in milliseconds to detonation which depending on the projectile type will do d
    1 KB (145 words) - 14:09, 29 April 2021
  • {{Note|This event is only triggered for peds that are streamed in}}
    1 KB (150 words) - 22:24, 24 June 2019
  • for _ in pairs(data) do count = count + 1 end -- get the count for k,v in pairs(data) do
    1 KB (107 words) - 14:06, 30 August 2012
  • {{Note|This event is only triggered for players that are streamed in}}
    1 KB (150 words) - 03:27, 20 January 2015
  • ...[[triggerClientEvent ]] except the transmission rate of the data contained in the arguments can be limited ...unless you really need to. Doing this triggers the event on every element in the [[element_tree | element tree]], which is potentially very CPU intensiv
    4 KB (572 words) - 22:59, 29 September 2019
  • ...banPointer, responsibleElement ) -- Define the banner and the ban pointer in the function.
    1 KB (149 words) - 17:11, 6 December 2023
  • Returns two ''ints'' representing the width and height in pixels of the material, or false if an invalid parameter was passed to the
    1 KB (157 words) - 12:02, 27 November 2018
  • outputChatBox(tostring(dueno))--And this say it in the chatbox
    1 KB (158 words) - 20:42, 20 May 2015
  • {{Note|This event is only triggered for players that are streamed in}}
    1 KB (178 words) - 01:57, 7 April 2018
  • ...eger serving as the total ammo amount for the given weapon (including ammo in clip). *'''ammoInClip:''' The amount of ammo to set in the player's clip. This will be taken from the main ammo. If left unspeci
    2 KB (289 words) - 22:28, 15 July 2018
  • <!-- Explain what the example is in a single sentance -->
    2 KB (203 words) - 03:05, 27 September 2018
  • {{Note|This event is only triggered for peds that are streamed in}}
    1 KB (189 words) - 12:14, 8 February 2015
  • ...dxDrawImage ( 0, 0, 300, 300, myScreenSource ) -- Draw the result in top left corner
    2 KB (184 words) - 16:52, 14 May 2021
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. 3D lines are drawn at a particular place in the [[Game_Processing_Order|game processing order]], so use [[onClientPreRe
    3 KB (378 words) - 21:48, 7 December 2021
  • ...[[triggerServerEvent]] except the transmission rate of the data contained in the arguments can be limited and other network traffic is not blocked while *'''bandwidth:''' The bytes per second rate to send the data contained in the arguments.
    2 KB (294 words) - 22:27, 3 September 2023
  • *'''theTime''': the position in the song of the beat
    2 KB (207 words) - 14:13, 28 August 2023
  • **''[[nil]]'' if the weapon is in rotation based targeting.
    2 KB (231 words) - 13:49, 4 July 2016
  • for _ in pairs(data) do count = count + 1 end -- считает количество for k,v in pairs(data) do -- перебирает все данные таблицы
    3 KB (130 words) - 14:59, 12 April 2021
  • Draws a string of text on the screen for one frame. In order for the text to stay visible continuously, you need to call this func *'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible with certain languages such a
    5 KB (692 words) - 08:15, 5 November 2023
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. ...tartX/Y/Z:''' The start position of the 3D line, representing a coordinate in the GTA world.
    3 KB (433 words) - 17:16, 26 October 2018
  • ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. ...tartX/Y/Z:''' The start position of the 3D line, representing a coordinate in the GTA world.
    3 KB (439 words) - 21:11, 23 September 2021
  • This function casts a ray between two points in the world, and tells you information about the point that was hit, if any. This function is relatively expensive to call, so over use of this in scripts may have a detrimental effect on performance.
    8 KB (1,061 words) - 14:44, 27 June 2020
  • * The resource [[Shader_examples#Texture_names|shader_tex_names]] can help in finding the names of world textures. * When using with a 'ped', ensure you have set 'ped' or 'all' in the elementTypes when calling [[dxCreateShader]]
    4 KB (501 words) - 23:50, 1 November 2022
  • ...lows the shoot to be blocked by GTA's internal dummies. These are not used in the current MTA version so this argument can be set to ''false''.
    2 KB (347 words) - 14:23, 4 July 2016
  • {{Important Note|If the user has not enabled screen uploading in the settings, the function will use a 32x32 empty texture as a basis.}} ...ake a fraction of a second longer to create (unless the texture is already in DXT1). Uses 8 times less video memory than ARGB and ''can speed up drawing'
    3 KB (497 words) - 16:52, 30 April 2024
  • ...h [[setWeaponProperty]] works with player-held weapons and custom weapons (in a limited extent), this function does not work with player-held weapons.}} ...lows the shoot to be blocked by GTA's internal dummies. These are not used in the current MTA version so this argument can be set to ''false''.
    3 KB (449 words) - 18:21, 23 December 2014
  • ...g offsets. For further information, please refer to a tutorial of matrices in computer graphics programming. ...atrix library]].'' If you are using MTA: SA 1.4 or higher, using the built-in [[matrix]] class is also recommended.}}
    5 KB (724 words) - 22:08, 25 December 2020
  • *'''layered:''' When set to true, the shader will be drawn in a separate render pass. Several layered shaders can be drawn on the same wo ** world - Textures in the GTA world
    3 KB (462 words) - 14:56, 15 December 2020
  • ...playerX, playerY, playerZ ) -- Get name of the zone the player is in.
    5 KB (740 words) - 10:03, 27 November 2018
  • for _,weapon in ipairs( weaponList ) do for _,skill in ipairs( { "poor", "std", "pro" } ) do
    4 KB (485 words) - 09:11, 20 January 2020
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