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- ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].2 KB (212 words) - 23:30, 29 April 2024
- This function is used to reset the world sounds to the default setting. Returns true if the world sounds were reset, false otherwise.709 bytes (80 words) - 19:47, 28 October 2019
- '''Example:''' This calculates the hash of '''"hello world"''' and prints it in debug window hash = md5( "hello world" ) -- calculate MD5 hash of "hello world"630 bytes (86 words) - 05:00, 19 September 2008
- ...s page is heavily work-in-progress. I am focusing on client-side scripting functions. Feel free to discuss them in the "discussion" tab of each page. '''These functions are added in Phase 4, which is now. Join #mta.recore at irc.multitheftauto.3 KB (234 words) - 18:18, 10 April 2014
- '''Example:''' This calculates the hash of '''"hello world"''' and prints it in debug window hash = alder32( "hello world" ) -- get alder32 hash of "hello world"652 bytes (87 words) - 04:57, 19 September 2008
- ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].2 KB (269 words) - 21:33, 29 April 2024
- ==Account functions== ==ACL functions==3 KB (285 words) - 12:38, 16 January 2022
- Tells you how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000. Returns the number of real-world milliseconds that go in an ingame minute.599 bytes (68 words) - 09:32, 12 July 2017
- ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (332 words) - 16:18, 11 April 2021
- ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (358 words) - 12:59, 30 April 2024
- The building class represents static, 3-D models in the GTA world. Examples of buildings include building models, roads, and terrain. ==Related scripting functions==373 bytes (50 words) - 16:44, 21 April 2024
- ==Main Functions== **'''world:''' Default state, relative to the world, faceTo = absoluteWorldPosition3 KB (412 words) - 12:08, 3 November 2019
- Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==3 KB (344 words) - 11:15, 16 December 2020
- This function allows you to check if certain world sound effects have not been disabled by [[setWorldSoundEnabled]] *'''group :''' An integer representing the [[World sound groups|world sound group]]1 KB (179 words) - 20:44, 30 April 2017
- This event is called when a vehicle weapon hits an element or the world. *'''hitX''': The X world co-ordinate of where the hit occured.2 KB (233 words) - 20:42, 5 April 2020
- -- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red. myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 )1 KB (128 words) - 18:55, 21 August 2007
- ...] is to be used. This event allows detection of click positions of the 3D world. ...coordinate'' the player clicked on the screen, and is relative to the GTA world.2 KB (253 words) - 14:28, 20 May 2018
- This example adjusts the visibility range of the game world. This example adjusts the visibility range of the game world.1 KB (151 words) - 20:08, 15 March 2021
- This example creates a new display and a "Hello World" text item for a player. It then removes it from his screen 5 seconds late ...( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) --create our "Hello World" text item1 KB (136 words) - 14:01, 21 September 2011
- ...ture/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}} Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.868 bytes (91 words) - 18:37, 16 June 2023
- *'''func:''' the function you want to remove from the list of functions triggered when text changes This example creates a button. The button has two functions attached to it, one is triggered when user clicks the button (to change tex2 KB (298 words) - 16:35, 11 February 2015
- *'''x:''' A float of the 3D x position of the DGS 3D Text in the world. *'''y:''' A float of the 3D y position of the DGS 3D Text in the world.952 bytes (147 words) - 00:24, 6 May 2020
- This example creates a text display and adds a "Hello World" text item to it. It then removes that text item 5 seconds later. -- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red.1 KB (163 words) - 08:20, 6 July 2016
- ....4.1|6948|This function gets the distance from the [[camera]] at which the world starts rendering. For more information about this please refer to [[setNear {{Client world functions}}1 KB (125 words) - 16:07, 27 November 2014
- *'''func:''' the function you want to add to a list of functions triggered when text changes This example creates a button. The button has two functions attached to it, one is triggered when user clicks the button (to change tex2 KB (343 words) - 16:35, 11 February 2015
- -- Remove all world models {{World functions}}975 bytes (123 words) - 06:04, 11 August 2019
- {{World functions}}530 bytes (58 words) - 18:44, 11 August 2010
- {{World functions}}608 bytes (67 words) - 18:34, 7 March 2010
- Makes a ped turn his head and look at a specific world position or element. *'''x:''' the x coordinate of the world position to look at.2 KB (309 words) - 18:59, 30 January 2022
- -- Remove all world models {{World functions}}1 KB (134 words) - 10:45, 13 May 2012
- *'''fx, fy, fz:''' the world coordinates where the effect originates. {{client world functions}}1,006 bytes (127 words) - 15:03, 8 December 2015
- ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}3 KB (353 words) - 16:18, 11 April 2021
- ...] is to be used. This event allows detection of click positions of the 3D world. ...coordinate'' the player clicked on the screen, and is relative to the GTA world.3 KB (393 words) - 13:54, 5 June 2021
- The object class represents static, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent m * '''interior''': The interior world the object is in.2 KB (253 words) - 16:40, 29 April 2024
- ...: SA copy that a [[player]] is using (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.960 bytes (145 words) - 10:12, 22 June 2014
- ...itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can have an infinite This function is part of the discussion: '''[[Talk:MTA:Eir/functions/createBuilding|shall buildings be made MTA entities?]]'''1 KB (149 words) - 01:52, 12 January 2014
- This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound] *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]].3 KB (354 words) - 16:35, 20 September 2021
- {{Client world functions}}560 bytes (55 words) - 02:15, 13 December 2019
- {{World functions}}478 bytes (52 words) - 17:11, 25 July 2016
- *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]] ===World sound functions===2 KB (339 words) - 21:03, 5 April 2020
- Use it once every frame just like other dxDraw functions *'''thePhysics:''' physics world599 bytes (66 words) - 14:35, 9 February 2020
- ...is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coordinates of where the player moved the *'''worldX, worldY, worldZ:''' the 3D in-game world coordinates that the cursor is pointing at.2 KB (251 words) - 05:58, 12 July 2023
- ==Main Functions== The maximum visible distance in the world.3 KB (404 words) - 06:52, 21 March 2022
- MyButton = DGS:dgsCreateButton(0.477,0.8268,0.1946,0.0784,"Hello World!",true,MyGuiWindow) -- Creates a button in your dgs window</syntaxhighlight ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==1 KB (164 words) - 21:11, 3 May 2021
- {{client world functions}}523 bytes (65 words) - 21:55, 7 October 2022
- local input = "Hello World" print( joined ) -- Hello World2 KB (215 words) - 18:21, 15 February 2016
- ...o world!", 0.5, 0.5 ) -- create a new textitem in the middle saying "Hello world" {{Text functions}}1 KB (180 words) - 21:14, 29 October 2023
- ....4.1|6948|This function sets the distance from the [[camera]] at which the world starts rendering. Do not use this function unless you have a specific reaso {{Client world functions}}1 KB (212 words) - 20:25, 27 November 2014
- {{World functions}}574 bytes (70 words) - 15:49, 26 August 2016
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (183 words) - 18:46, 15 April 2021