Template:Client ped functions: Difference between revisions
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*[[isPedInWater]] | *[[isPedInWater]] | ||
*[[isPedOnGround]] | *[[isPedOnGround]] | ||
*[[isPedOnFire]] | |||
*[[makePedUseGun]] | *[[makePedUseGun]] | ||
*[[setPedAnimation]] | *[[setPedAnimation]] | ||
Line 40: | Line 41: | ||
*[[setPedWeaponSlot]] | *[[setPedWeaponSlot]] | ||
*[[setPedWalkingStyle]] | *[[setPedWalkingStyle]] | ||
*[[setPedOnFire]] | |||
}} | }} |
Revision as of 14:57, 12 September 2008
- canPedBeKnockedOffBike
- createPed
- doesPedHaveJetPack
- getPedAnimation
- getPedArmor
- getPedBonePosition
- getPedClothes
- getPedContactElement
- getPedControlState
- getPedOccupiedVehicle
- getPedRotation
- getPedSimplestTask
- getPedSkin
- getPedStat
- getPedTarget
- getPedTargetStart
- getPedTargetEnd
- getPedTargetRange
- getPedTargetCollision
- getPedTask
- getPedAmmoInClip
- getPedTotalAmmo
- getPedWeapon
- getPedWeaponSlot
- getPedWalkingStyle
- isPedChoking
- isPedDoingTask
- isPedDucked
- isPedInVehicle
- isPedInWater
- isPedOnGround
- isPedOnFire
- makePedUseGun
- setPedAnimation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedLookAt
- setPedRotation
- setPedSkin
- setPedWeaponSlot
- setPedWalkingStyle
- setPedOnFire