OnPlayerTarget: Difference between revisions

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*'''targettedElement''': The element the player is targetting. ''false'' if no element is being targetted anymore.
*'''targettedElement''': the [[element]] the [[player]] is targetting. ''false'' if no element is being targetted anymore.


<!-- Add the event's source in the section below -->
==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that is targetting the element.
The [[event system#Event source|source]] of this event is the [[player]] that is targetting the element.

Revision as of 21:55, 2 April 2018

This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.

Parameters

element targettedElement
  • targettedElement: the element the player is targetting. false if no element is being targetted anymore.

Source

The source of this event is the player that is targetting the element.

Example

Click to collapse [-]
Server

This example destroys a haystack when a player targets it

function onPlayerTarget ( targetElem )
    -- if the targeted object is a haystack (an object with model ID 3374) remove it from the game
    if getElementType ( targetElem ) == "object" and getElementModel ( targetElem ) == 3374 then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget )    -- add above function as handler for targeting event


See Also

Player events


Event functions

Shared