SetFarClipDistance: Difference between revisions

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bool setFarClipDistance ( float distance )
bool setFarClipDistance ( float distance )
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===Required Arguments===
*'''distance:''' A float specifying the distance of render. '''Setting this less than 5 will cause problems to the client.'''
[[File:Far.png|thumb|example for function]]
[[File:Far.png|thumb|example for function]]


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===Required Arguments===
 
*'''distance:''' A float specifying the distance of render. '''Setting this less than 5 will cause problems to the client.'''
 
 
 
 


===Returns===
===Returns===

Revision as of 12:20, 27 April 2020

This function is used to set the distance of render. Areas beyond the specified distance will not be rendered.

Syntax

bool setFarClipDistance ( float distance )

Required Arguments

  • distance: A float specifying the distance of render. Setting this less than 5 will cause problems to the client.
example for function







Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.

Example

Click to collapse [-]
Server

This example adjusts the visibility range of the game world.

addEventHandler( "onResourceStart", resourceRoot,
	function( )
		setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
	end
)
Click to expand [+]
Client

See Also