SetGarageOpen: Difference between revisions

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{{Server client function}}
{{Server client function}}
This function opens or closes the specified garage door in the world.
This function opens or closes the specified garage door in the world.
{{Note|setGarageOpen does not work with ID 32 (Pay 'n' Spray near Royal Casino). This garage has been disabled by Rockstar Games due to floor collision issues, specifically for the PC release. You can remove the door by using [[removeWorldModel]] and recreating it for later with [[moveObject]].}}
{{Note|setGarageOpen does not work with ID 32 (Pay 'n' Spray near Royal Casino). This garage has been disabled by Rockstar Games due to floor collision issues (see [https://www.youtube.com/watch?v=12XZFM45VAI this YT video] at 12:12 timestamp). You can remove the door by using [[removeWorldModel]] and recreating it for later with [[moveObject]].}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 14:04, 7 December 2021

This function opens or closes the specified garage door in the world.

[[{{{image}}}|link=|]] Note: {{{1}}}

Syntax

bool setGarageOpen ( int garageID, bool open )

Required Arguments

  • garageID: The garage ID that represents the garage door being opened or closed.
  • isOpen: A boolean indicating whether or not to open the door.

Returns

Returns true if successful, false if an invalid garage id was given.

Example

Click to collapse [-]
Server

This example opens a garage door when a player enters a collision shape near it, and closes it when they leave:

GARAGE_ID = 25

-- create a collision shape and attach event handlers to it when the resource starts
addEventHandler("onResourceStart", getResourceRootElement(),
function (resource)
	local garageCube = createColCuboid(1337, 194, 28, 6, 10, 4)
	addEventHandler("onColShapeHit", garageCube, onGarageCubeHit)
	addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave)
end)

-- open the door when someone enters the garage's collision shape
function onGarageCubeHit(hitElement, matchingDimension)
	if (getElementType(hitElement) == "player") then
		-- check to make sure the door is closed
		if (not isGarageOpen(GARAGE_ID)) then
			-- open the door
			setGarageOpen(GARAGE_ID, true)
		end
	end
end

-- close the door when someone leaves the garage's collision shape
function onGarageCubeLeave(leaveElement, matchingDimension)
	if (getElementType(leaveElement) == "player") then
		-- check to make sure the door is open
		if (isGarageOpen(GARAGE_ID)) then
			-- close the door
			setGarageOpen(GARAGE_ID, false)
		end
	end
end

See Also