SetWorldSpecialPropertyEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Add "watercreatures" property)
(Added to server-side + "burnflippedcars" property)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Shared function}}
 
{{New feature/item|3.0161|1.6.0|22195|Added also as a server-side function. Previously only available as a client-side function.}}


Enables or disables a special world property.
Enables or disables a special world property.
{{Note|
It's recommended to use server-side function with appropriate [[mtaserver.conf#minclientversion|minclientversion]] for properties like "'''underworldwarp'''", "'''burnflippedcars'''" to avoid possible data desynchronization.
}}


==Syntax==
==Syntax==
Line 21: Line 27:
**{{New feature/item|3.0160|1.5.9|21313| '''coronaztest''' - disable big sun lensflare effect (default: true) }}
**{{New feature/item|3.0160|1.5.9|21313| '''coronaztest''' - disable big sun lensflare effect (default: true) }}
**{{New feature/item|3.0161|1.6.0|21919| '''watercreatures''' - toggle randomly generated underwater creatures (default: true) }}
**{{New feature/item|3.0161|1.6.0|21919| '''watercreatures''' - toggle randomly generated underwater creatures (default: true) }}
**{{New feature/item|3.0161|1.6.0|22195| '''burnflippedcars''' - toggle the vehicle to burn when upside down (default: true) }}
*'''enable:''' whether or not to enable the property.
*'''enable:''' whether or not to enable the property.


Line 43: Line 50:
["coronaztest"] = true,
["coronaztest"] = true,
["watercreatures"] = true,
["watercreatures"] = true,
["burnflippedcars"] = true,
}
}
Line 58: Line 66:
{{ChangelogItem|1.5.9-9.21313|Added "coronaztest" property}}
{{ChangelogItem|1.5.9-9.21313|Added "coronaztest" property}}
{{ChangelogItem|1.6.0-9.21919|Added "watercreatures" property}}
{{ChangelogItem|1.6.0-9.21919|Added "watercreatures" property}}
{{ChangelogItem|1.6.0-9.22195|Added "burnflippedcars" property}}


==See Also==
==See Also==
{{Client world functions}}
{{Shared world functions}}

Revision as of 08:32, 9 September 2023

ADDED/UPDATED IN VERSION 1.6.0 r22195:
Added also as a server-side function. Previously only available as a client-side function.

Enables or disables a special world property.


[[{{{image}}}|link=|]] Note:

It's recommended to use server-side function with appropriate minclientversion for properties like "underworldwarp", "burnflippedcars" to avoid possible data desynchronization.

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

OOP Syntax Help! I don't understand this!

Counterpart: isWorldSpecialPropertyEnabled


A photo demonstrating randomfoliage enabled and disabled.

Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
    • randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
    • snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
    • extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
    • underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
    • vehiclesunglare - toggle the vehicle sun glare effect (default: false)
    • coronaztest - disable big sun lensflare effect (default: true)
    • ADDED/UPDATED IN VERSION 1.6.0 r21919:
      watercreatures - toggle randomly generated underwater creatures (default: true)
    • ADDED/UPDATED IN VERSION 1.6.0 r22195:
      burnflippedcars - toggle the vehicle to burn when upside down (default: true)
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

This code allows you to enable/disable certain property using true or false.

function onClientResourceStart()
	local worldSpecialProperties = {
		["hovercars"] = false,
		["aircars"] = false,
		["extrabunny"] = false,
		["extrajump"] = false,
		["randomfoliage"] = true,
		["snipermoon"] = false,
		["extraairresistance"] = true,
		["underworldwarp"] = true,
		["vehiclesunglare"] = false,
		["coronaztest"] = true,
		["watercreatures"] = true,
		["burnflippedcars"] = true,
	}
	
	for propertyName, propertyState in pairs(worldSpecialProperties) do
		setWorldSpecialPropertyEnabled(propertyName, propertyState)
	end
end
addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)

Changelog

Version Description
1.5.5-3.12286 Added "underworldwarp" property
1.5.9-1.21125 Added "vehiclesunglare" property
1.5.9-9.21313 Added "coronaztest" property
1.6.0-9.21919 Added "watercreatures" property
1.6.0-9.22195 Added "burnflippedcars" property

See Also