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  • This function allow to import functions from other scripts. function importer:from(script)
    2 KB (242 words) - 12:54, 14 February 2024
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    672 bytes (107 words) - 18:53, 7 October 2018
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    672 bytes (107 words) - 09:23, 26 October 2018
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • ...er or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. ==Related scripting functions==
    356 bytes (54 words) - 23:15, 12 September 2007
  • ...y, you should just call the [[httpRequestLogin]] function again. It is the script's responsibility to judge when the user is logged in satisfactorily - you c {{HTTP functions}}
    1 KB (209 words) - 20:11, 8 September 2009
  • ...ide resources'' are started. This means it is triggered when a clientside script is initiated after a download, which includes downloading after join. So: ===Client event functions===
    1 KB (177 words) - 20:22, 19 February 2010
  • *'''1) Server-sided G2D script converter (G2DSC)''' **G2DSC is used to convert GUI functions/events to DGS ones by editing scripts. (Useful for converting scripts creat
    3 KB (386 words) - 11:12, 8 May 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (196 words) - 03:27, 23 January 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (189 words) - 23:25, 16 January 2022
  • ...ially a folder or zip file that contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loade ...item''' - A file contained within a resource, currently this can be a map, script, images, etc.
    5 KB (782 words) - 21:37, 20 August 2021
  • ...ystem. You can input text in these which you can afterwards check from the script. It can be used, for example when making a registration system. ==Related scripting functions==
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...These can be moved with cursor and it's position can be checked and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist ==Related scripting functions==
    549 bytes (82 words) - 18:32, 14 April 2021
  • Initializes the module for use in the script. Must be ran in the scripts you want to use with the echo {{Modules/IRCEcho/Functions}}
    632 bytes (71 words) - 15:21, 13 January 2008
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (151 words) - 03:27, 23 January 2022
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (144 words) - 23:24, 16 January 2022
  • ...anmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. Fonksiyon veya event ile ilgili bir şey için, [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (168 words) - 23:44, 12 May 2017
  • ==Funções relacionadas a script== {{Client element functions}}
    1 KB (213 words) - 17:48, 31 January 2022
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    621 bytes (82 words) - 16:20, 30 January 2009
  • outputChatBox ( "Script Unloaded!", root, 255, 255, 255 ) {{Map functions}}
    423 bytes (51 words) - 07:50, 5 November 2023
  • outputChatBox("The vehicle that you were in has been destroyed by the script") ===Client event functions===
    951 bytes (127 words) - 15:14, 9 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. '''Shared''' development mode functions:
    2 KB (253 words) - 14:48, 30 April 2024
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    681 bytes (93 words) - 16:19, 30 January 2009
  • This function allows developers to load [[G2D]] hooker in script. loadstring(exports.dgs:dgsImportFunction())() --Import functions before
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument {{Utility functions}}
    1 KB (212 words) - 13:46, 20 October 2021
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (130 words) - 07:58, 16 September 2021
  • *the list of the script's resource settings if an empty string is passed. {{Settings registry functions}}
    1 KB (214 words) - 18:14, 26 August 2019
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as [[Modules/Sockets|so Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul
    4 KB (625 words) - 17:06, 23 May 2023
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (147 words) - 08:00, 16 September 2021
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Doing this automatically gives scripts in your page access to all the functions you have exported from your resource, under the same names. For example, if ...ction returns data. This allows you to continue doing other things in your script while waiting for a response. The arguments for the anonymous function are
    2 KB (265 words) - 20:25, 23 September 2016
  • ...en el mod Deathmatch. Para pedir una función o evento, usa el [[Requested Functions and Events|Pedido de Funciones y Eventos]] [[Image:flag_us.png|En Inglés|2 '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • ...plosions or fire. A damage proof's vehicle health can still be changed via script. {{Vehicle functions}}
    952 bytes (115 words) - 23:54, 17 December 2014
  • '''Example 1:''' This script can be used from irc, so that people with voice or higher can use !say {{Modules/IRCEcho/Functions}}
    855 bytes (113 words) - 19:20, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay {{Modules/IRCEcho/Functions}}
    881 bytes (115 words) - 19:19, 13 January 2008
  • ...he attached functions from the event and attached element from current lua script. Returns table with attached functions, empty table otherwise.
    2 KB (160 words) - 05:33, 28 April 2020
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (633 words) - 20:52, 12 May 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (656 words) - 20:50, 12 May 2019
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...ipts on MTA servers, useful for creating gamemodes, whilst providing other functions such as cheat protection and links to other programs. ...t''. After some scripting he could finally create his very wanted '!count'-script:
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (579 words) - 11:36, 25 December 2014
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...rver can only return the heat haze settings if it has actually been set by script. {{World functions}}
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This function allows developers to import functions into his script. ...you load dgs API with [[dgsImportFunction]], there will be some predefine functions/variables
    1 KB (148 words) - 14:59, 12 June 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    876 bytes (118 words) - 16:57, 20 October 2021
  • ==Script Yazmak== * Bitmiş dökümanlar için [[:Category:Incomplete|Incomplete functions]] - emin olmadığınız şeyler var ise #mta.scripting dan sorabilirsiniz.
    3 KB (449 words) - 16:48, 23 January 2022
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work. {{Utility functions}}
    2 KB (315 words) - 07:03, 12 July 2014
  • It's an easy to use resource, providing 3 exported functions.<br> == Exported functions ==
    5 KB (783 words) - 16:35, 13 September 2019
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape. ==Related scripting functions==
    2 KB (253 words) - 16:40, 29 April 2024
  • ...'' The server can only return the sky color if it has actually been set by script. {{World functions}}
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...written between square brackets are optional, so in this Wiki you can find functions with some arguments between square brackets too. That means they are option ...nts allow the scripter to only pass the data that is really needed for his script, and that helps improving code readibility and size.
    4 KB (628 words) - 16:52, 4 August 2023
  • ...xed mode can be set with the [[setCameraPosition]] and [[setCameraLookAt]] functions respectively. local thePlayer = getLocalPlayer() -- get the player running this client-side script
    2 KB (244 words) - 14:01, 20 January 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions hu}}
    1,003 bytes (108 words) - 15:28, 26 August 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...ch ignores key presses if the control is deactivated at the moment (so the script would be able to react if the player presses ''aim_weapon'' in a vehicle, f These functions return ''true'' if no error arised. They return ''nil'' plus an error messa
    6 KB (801 words) - 13:28, 14 November 2014
  • ...provides one function call that will allow you to call any exported script functions on any server that you have access to. There are three ways to call an MTA server’s exported functions, as shown in the following example:
    3 KB (396 words) - 12:09, 19 April 2020
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions}}
    1 KB (118 words) - 15:24, 2 November 2023
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • This script will set player on fire when they fall into water. {{Ped functions}}
    1 KB (128 words) - 05:37, 26 August 2021
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...''rights'' available in MTA - these mainly focus on server-side scripting functions. What this essentially means is that the ACL allows you to choose exactly what functions a resource or user can perform. This can obviously be invaluable - for exam
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...w you to create directX GUI's as an alternative to the original MTA:SA GUI functions. *This resource is based on dx* functions, so its style will be more flexible than cegui, which means you can define
    2 KB (327 words) - 01:00, 21 November 2023
  • This example script changes the handling of all Bullet. ==See other vehicle functions==
    3 KB (330 words) - 18:58, 30 January 2022
  • ...h módon belül. Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt. {{Client file functions hu}}
    3 KB (537 words) - 15:33, 11 December 2018
  • ...l List (ACL) that allows you to secure and limit access to the server, its functions, and resources in any number of ways. ...''rights'' available in MTA - these mainly focus on server-side scripting functions.
    10 KB (1,482 words) - 20:29, 6 December 2020
  • ...you're absolutely certain the bug can be reproduced with a small piece of script. ...there are many ways to achieve the same thing as long as you know all the functions and events.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...ction allows developers to import [[DGS_OOP_Class|DGS OOP Class]] into his script. {{Note|DGS OOP Class returns tables which can not use original functions directly. See Example 1.}}
    2 KB (241 words) - 02:44, 17 July 2021
  • ...t fileStream can actually be any file/stream class that is exported to the script. {{:MTA:Eir/FileSystem/namespace/functions}}
    2 KB (313 words) - 23:37, 1 February 2014
  • ...hin a certain defined colshape. This could serve as a base to perform many functions, rather than just an output. {{element functions}}
    2 KB (258 words) - 12:06, 10 October 2018
  • ...A. Ci sono moltissimi tipi di marker, tra cui cilindri e checkpoint. Negli script, i marker sono usati per segnalare determinate aree ed attivare funzioni qu {{IT/Marker functions}}
    1 KB (159 words) - 09:52, 15 April 2021
  • ...Resource item''' - Un fichier contenu dans une ressource, qui peut être un script, une image, une map... <info author="eAi" description="Simple script de CTF (Capture de drapeau)" version="4"/>
    6 KB (856 words) - 12:44, 19 May 2012
  • ...Nazwa paczki. Możliwe są następujące wartości: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" [[Category:PL/Client functions]]
    1 KB (188 words) - 12:41, 10 April 2023
  • This example script creates a new console command that displays all element data that is curren {{Element functions}}
    1 KB (190 words) - 12:20, 9 April 2023
  • This script will make all players choke on resource start {{Player functions}}
    1 KB (173 words) - 10:19, 7 July 2014
  • ...the onClientElementIn until after full respawn has taken place. The below script example incorporates this workaround}} ===Client event functions===
    2 KB (359 words) - 03:51, 22 January 2023
  • This server-side script allows the player to change the track of their train. {{Vehicle functions}}
    1 KB (192 words) - 19:38, 19 May 2019
  • This script will make all players choke on resource start {{Ped functions}}
    1 KB (174 words) - 23:09, 11 January 2023
  • Ez a script ki fogja kapcsolni az alap névcédulákat az emberek felett. {{Player functions HU}}
    2 KB (247 words) - 23:27, 3 January 2021
  • ...ind getting the distance between points and is also more efficient if your script is calling this function extremely often. {{Utility functions}}
    2 KB (268 words) - 08:30, 7 September 2019
  • ...meta.xml you end up hitting your head against the wall wondering why your script doesn't work. *Tabs for script files
    9 KB (1,534 words) - 17:02, 5 September 2017
  • ...when it comes to more complicated things which can be implemented with dx functions easily, using existing DGS elements and plguins seems to be strenuous. ...lements. This means, your plugins will be able to support all of the basic functions of DGS.
    6 KB (797 words) - 03:56, 9 March 2022
  • ...uote from a player using a function previously exported to http from a Lua script in the resource. {{HTTP functions}}
    2 KB (343 words) - 10:27, 14 July 2009
  • --// Changes a group named 'Moderator' to 'HassoN' when the script is starting. {{Useful Functions}}
    2 KB (218 words) - 10:04, 29 October 2023
  • This script invertes left and right vehicle steering for the player. {{Client input functions}}
    2 KB (207 words) - 21:06, 23 September 2021
  • ...hin a certain defined colshape. This could serve as a base to perform many functions, rather than just an output. {{element functions hu}}
    2 KB (307 words) - 10:02, 25 February 2020
  • This script will turn off player tags for everyone {{Player functions}}
    2 KB (211 words) - 14:12, 24 March 2016
  • This script output your wanted level when you type /wanted. {{Player functions}}
    2 KB (248 words) - 04:15, 29 December 2014
  • This example script fully heals players who hit a white marker, and kills players who hit a red {{Marker functions}}
    2 KB (221 words) - 07:45, 4 November 2020
  • ...icating if it should return the raw player input value (will always return script value for non-player peds). {{Ped functions}}
    2 KB (191 words) - 01:30, 12 December 2023
  • ...nd events. It should only be used when debugging scripts as it may degrade script performance. Debug hooks are not recursive, so functions and events triggered inside the hook callback will not be traced.
    5 KB (481 words) - 23:48, 7 August 2020
  • ==Creating a working script== We will first learn how to make a basic script that lets the player walk around in the city, step by step.
    22 KB (3,438 words) - 17:27, 9 March 2024
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