BlendPedAnimation: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one. ==Syntax== <section n...) |
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Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one. | Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one. | ||
<section name="Client" class="client" show="false"> | <section name="Client" class="client" show="false"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool blendPedAnimation ( ped thePed [, string block, string name, float speed=1.0, float blendSpeed=1.0, float startTime=0.0, bool loop=true, bool updatePosition=true, function callbackFunction=nil, var arguments, ... ] ) | bool blendPedAnimation ( ped thePed [, string block, string name, float speed=1.0, float blendSpeed=1.0, float startTime=0.0, bool loop=true, bool updatePosition=true, bool interruptable, function callbackFunction=nil, var arguments, ... ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''loop:''' indicates whether or not the animation will loop. | *'''loop:''' indicates whether or not the animation will loop. | ||
*'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations. | *'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations. | ||
*'''interruptable:''' If set to 'true', the animation will not be interrupted by other tasks (eg: falling) | |||
*'''callbackFunction:''' A function that is called when the animation is finished | *'''callbackFunction:''' A function that is called when the animation is finished | ||
*'''arguments:''' Any arguments you want to pass to the callbackFunction, eg: animation name | *'''arguments:''' Any arguments you want to pass to the callbackFunction, eg: animation name |
Revision as of 13:51, 10 June 2009
Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.
Click to expand [+]
ClientReturns
Returns true if succesful, false otherwise.
Example
Click to collapse [-]
ClientThis example creates a ped, rotates them, and makes them walk:
function makePed() ped1 = createPed(56, 1, 1, 4) setPedRotation(ped1, 315) blendPedAnimation(ped1, "ped", "WOMAN_walknorm") end addEventHandler("onResourceStart", getRootElement(), makePed)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle