CreatePed: Difference between revisions
		
		
		
		
		
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| No edit summary | No edit summary | ||
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| __NOTOC__   | __NOTOC__   | ||
| {{Server client function}} | {{Server client function}} | ||
| {{Needs_Checking|CPP  | {{Needs_Checking|CPP has code for a serverside extra argument called bSynced}}   | ||
| Creates a Ped in the GTA world. | Creates a Ped in the GTA world. | ||
| ==Syntax==   | ==Syntax==   | ||
| <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z )</syntaxhighlight>   | <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z, float rot )</syntaxhighlight>   | ||
| ===Required Arguments===   | ===Required Arguments===   | ||
| Line 12: | Line 12: | ||
| *'''y:''' A floating point number representing the Y coordinate on the map. | *'''y:''' A floating point number representing the Y coordinate on the map. | ||
| *'''z:''' A floating point number representing the Z coordinate on the map. | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
| *'''rot:''' A floating point number representing the rotation in degrees.  | |||
| ===Returns=== | ===Returns=== | ||
Revision as of 11:58, 4 June 2010
|   | This article needs checking. | 
| Reason(s): CPP has code for a serverside extra argument called bSynced | 
Creates a Ped in the GTA world.
Syntax
ped createPed ( int modelid, float x, float y, float z, float rot )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- rot: A floating point number representing the rotation in degrees.
Returns
Returns the ped element.
Example
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getRootElement(), pedLoad )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle