CreatePed: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z, float rot )</syntaxhighlight>  
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot ] )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  

Revision as of 12:03, 4 June 2010

Dialog-information.png This article needs checking.

Reason(s): CPP has code for a serverside extra argument called bSynced

Creates a Ped in the GTA world.

Syntax

ped createPed ( int modelid, float x, float y, float z [, float rot ] )

Required Arguments

  • modelid: A whole integer specifying the GTASA skin ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • rot: A floating point number representing the rotation in degrees.

Returns

Returns the ped element.

Example

Click to collapse [-]
Server

This example creates an ped when the resource starts:

function pedLoad ( name )
   createPed ( 120, 5540.6654, 1020.55122, 1240.545 )
end
addEventHandler ( "onResourceStart", getRootElement(), pedLoad )

See Also