DoesPedHaveJetPack: Difference between revisions
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
'''Example 1:''' This examples adds a "jetpack" console command, which gives or removes a jetpack from the player. | '''Example 1:''' This examples adds a "jetpack" console command, which gives or removes a jetpack from the player. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Checks whether or not the player has a jetpack, and gives or removes it from the player | -- Checks whether or not the player has a jetpack, and gives or removes it from the player | ||
function consoleJetPack ( thePlayer, commandName ) | function consoleJetPack ( thePlayer, commandName ) | ||
Line 40: | Line 40: | ||
<section name="Server and client" class="both" show="true"> | <section name="Server and client" class="both" show="true"> | ||
'''Example 2:''' This example provides a check to see if players have a jetpack when they enter a particular marker. | '''Example 2:''' This example provides a check to see if players have a jetpack when they enter a particular marker. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onWarpMarkerHit ( thePlayer, matchingDimension ) | function onWarpMarkerHit ( thePlayer, matchingDimension ) | ||
-- check whether the player has a jetpack and store it in the hasJetPack flag | -- check whether the player has a jetpack and store it in the hasJetPack flag |
Revision as of 00:17, 6 September 2009
Checks whether or not a ped currently has a jetpack.
Syntax
bool doesPedHaveJetPack ( ped thePed )
Required Arguments
- thePed: the ped you want to check
Returns
Returns true if the ped is carrying a jetpack, false if he is not or an invalid element was passed.
Example
Click to collapse [-]
ServerExample 1: This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.
-- Checks whether or not the player has a jetpack, and gives or removes it from the player function consoleJetPack ( thePlayer, commandName ) if ( not doesPedHaveJetPack ( thePlayer ) ) then -- if the player doesn't have a jetpack local status = givePedJetPack ( thePlayer ) -- give him one if ( not status ) then outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed end else local status = removePedJetPack ( thePlayer ) -- remove his jetpack if ( not status ) then outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed end end end -- add the function above to handle the "jetpack" command addCommandHandler ( "jetpack", consoleJetPack )
Click to collapse [-]
Server and clientExample 2: This example provides a check to see if players have a jetpack when they enter a particular marker.
function onWarpMarkerHit ( thePlayer, matchingDimension ) -- check whether the player has a jetpack and store it in the hasJetPack flag local hasJetPack = doesPedHaveJetPack ( thePlayer ) if ( not hasJetPack ) then -- warp the player to their destination setElementPosition ( thePlayer, 1337, 1337, 50 ) else -- tell the player to remove their jetpack outputChatBox ( "You must remove your jetpack to use this marker!", thePlayer ) end end -- create a marker and add the function above to its onMarkerHit event addEventHandler ( "onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle