Element/Ped: Difference between revisions
Jump to navigation
Jump to search
Ace Gambit (talk | contribs) No edit summary |
Ace Gambit (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
===Optional Attributes=== | ===Optional Attributes=== | ||
* '''rotZ''': A float representing the Z rotation of the ped. | * '''rotZ''': A float representing the Z rotation of the ped. | ||
==Related scripting functions== | |||
{{Ped functions}} | |||
[[Category:Element Types]] |
Revision as of 09:07, 19 March 2009
The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player or an NPC character. (And even though "pedestrian" doesn't technically apply to people that drive, they still fall under this name)
The createPed function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.
The element type of a NPC is "ped".
XML syntax
<ped model="" posX="" posY="" posZ="" rotZ=""/>
Required Attributes
- model: The character skin ID of the ped being created.
- posX: A float representing the X position of the ped.
- posY: A float representing the Y position of the ped.
- posZ: A float representing the Z position of the ped.
Optional Attributes
- rotZ: A float representing the Z rotation of the ped.
Related scripting functions
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle