GetAlivePlayers: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns a table of all the alive players | {{Server function}} | ||
This function returns a table of all the alive players on the server. Opposite function of [[getDeadPlayers]]. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getAlivePlayers() | table getAlivePlayers ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Player]].getAllAlive||}} | |||
===Returns=== | ===Returns=== | ||
Returns a table of all the alive players. | Returns a table of all the alive players. | ||
==Example== | ==Example== | ||
This example prints a list of all alive players in a "name, name2, name3" format. If no players are alive then it outputs "none". | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Print a list of all the alive players | -- Print a list of all the alive players | ||
alivePlayers = getAlivePlayers () | |||
if ( alivePlayers ) then -- if we got the table | |||
alivePlayersList = "none" | alivePlayersList = "none" | ||
-- Loop through the table | -- Loop through the table | ||
for playerKey, playerValue in alivePlayers do | for playerKey, playerValue in ipairs(alivePlayers) do | ||
-- add their name to the list | |||
if ( alivePlayersList == "none" ) then | |||
alivePlayersList = getPlayerName ( playerValue ) | |||
else | |||
alivePlayersList = alivePlayersList .. ", " .. getPlayerName ( playerValue ) | |||
end | |||
end | end | ||
outputChatBox ( "Alive Players: " .. alivePlayersList ) | outputChatBox ( "Alive Players: " .. alivePlayersList ) | ||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions|server}} | ||
[[ru:getAlivePlayers]] |
Latest revision as of 22:40, 6 September 2024
This function returns a table of all the alive players on the server. Opposite function of getDeadPlayers.
Syntax
table getAlivePlayers ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getAllAlive(...)
Returns
Returns a table of all the alive players.
Example
This example prints a list of all alive players in a "name, name2, name3" format. If no players are alive then it outputs "none".
-- Print a list of all the alive players alivePlayers = getAlivePlayers () if ( alivePlayers ) then -- if we got the table alivePlayersList = "none" -- Loop through the table for playerKey, playerValue in ipairs(alivePlayers) do -- add their name to the list if ( alivePlayersList == "none" ) then alivePlayersList = getPlayerName ( playerValue ) else alivePlayersList = alivePlayersList .. ", " .. getPlayerName ( playerValue ) end end outputChatBox ( "Alive Players: " .. alivePlayersList ) end
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState