GetPedAnalogControlState: Difference between revisions
		
		
		
		
		
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				 (Function arguments updated as pull #1165 was merged)  | 
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==Syntax==  | ==Syntax==  | ||
<syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName )</syntaxhighlight>  | <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )</syntaxhighlight>  | ||
===Required Arguments===  | ===Required Arguments===  | ||
*'''thePed:''' The ped you wish to retrieve the control state of.  | *'''thePed:''' The ped you wish to retrieve the control state of.  | ||
*'''controlName:''' The control. See [[control names]] for a list of possible controls.  | *'''controlName:''' The control. See [[control names]] for a list of possible controls.  | ||
===Optional Arguments===  | |||
{{New feature/item|3.0157|1.5.7|20383|  | |||
*'''rawValue:''' A bool indicating whether to poll for raw controller state, which ignores keyboard input and any overrides from [[setPedAnalogControlState]] and others. When set to true, and a controller is not used, the function will always return 0.  | |||
}}  | |||
===Returns===  | ===Returns===  | ||
Revision as of 12:45, 16 January 2020
| Script Example Missing Function GetPedAnalogControlState needs a script example, help out by writing one. | |
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This function retrieves the analog control state of a ped, as set by setPedAnalogControlState.
Syntax
float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )
Required Arguments
- thePed: The ped you wish to retrieve the control state of.
 - controlName: The control. See control names for a list of possible controls.
 
Optional Arguments
- rawValue: A bool indicating whether to poll for raw controller state, which ignores keyboard input and any overrides from setPedAnalogControlState and others. When set to true, and a controller is not used, the function will always return 0.
 
Returns
Returns a float between 0 ( full release ) and 1 ( full push ) indicating the amount the control is pushed.
Example
-- todo
Requirements
This template will be deleted.
See Also
- addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle